Monday, July 30, 2012

Metro 2033 Review (PC)



Though it isn’t clear at first, Metro 2033 suffers from a severe identity crisis. The game starts out cohesive enough introducing you to the FPS mechanics of the game and giving to the basis of the story. Unfortunately as the game goes on things start to unravel. Random turret levels are suddenly forced upon you and near impossible stealth sections throw any sort of patience you once had out the window.

The game is set in a post-apocalyptic Russia. Because a nuclear event that happened years ago, the citizens of Moscow were forced to live in the underground metro system. Roughly eighty-five percent of the game takes place in that metro system. The environments here are well detailed and feel very “lived in”. You can’t engage in conversation with many of the citizens in the various cities you’ll come across. But there are the few that will give you pieces of lore, or even a side quest. 

The tunnels of the metro look as though they’re designed to frighten you. It’s damp, dark, and the sounds of the unknown echo throughout. It all looks like something out of a horror game. Unfortunately Metro 2033 is nothing like a horror game. Though it tries to be atmospheric and haunting at times, the game up ends all the tension by constantly throwing waves of enemies at you. It’s like they were trying to frighten you but couldn’t figure out how so they just had everything attack on sight.

The fact that half the time you’re fighting humans doesn’t help either. During these sections you have the “option” of trying to “stealth” your way through or by opening fire on everything you see. This choice is an illusion though. There are several sections of the game that practically require you don’t be seen. Anything short of that leads to a quick death from all angles. All in all it’s rather frustrating because you’re given very few tools to work with and those barely work as it is. Silenced weapons can still be heard (even from afar) and throwing knives randomly connect with the enemy.

Above the ground you’ll find the winter wasteland that Russia has become. It’s beautiful in a haunting sort of way. These sections are few and far between though and you are usually unable to explore because you’re being hunted by a winged mutant. It’s a shame these areas were expanded on a bit more.

Another mechanic of Metro’s is the gasmask and stopwatch. When you’re above ground, or in areas with polluted air you’ll be required to wear your gasmask. When you wear it, your character will set his watch. This indicates how long the filter will last before needing to be replaced. Sounds like an interesting idea, no? Alas, you’re given plenty of filters throughout the game so there’s never any danger of running out. The only thing you have to worry about is getting in a fight that could break your mask, but it’s unlikely to happen. My mask only broke once throughout the entire game.  

As you continue on your journey throughout the tunnels of the metro, you’ll come across several of your fellow Russians. Most of them are well voice acted, but there are a few (especially the children) that sound absolutely fake. There’s nothing worse than listening to two people talk to you with accents of opposite quality.

The goal of Metro 2033 is to save your station from these mysterious people called “The Dark Ones”. Not much is known about them in the beginning of the game and by the end even less if known. There are two endings to game and one of them explains a bit more than the other, but nonetheless you’re left completely confused about who you’re fighting and why.

Metro 2033 seemed interesting enough at first, but it suffers from trying to be several different games at once. It’s certainly a good looking game and plays well enough, but you’ll become frustrated by forced stealth sections and awkward vehicle turret levels.  All in all, I would pass on Metro 2033. 

Saturday, July 21, 2012

The Dark Knight Rises Review



The Dark Knight Rises marks the end to Christopher Nolan’s trilogy of Batman films. It brings about an end to a series that without a doubt revolutionized how we look at “comic book movies”.

The Dark Knight Rises takes place eight years after The Dark Knight and things have changed in Gotham. Batman is no more, Bruce Wayne (Christian Bale) is a recluse, and Jim Gordon (Gary Oldman) is living with the guilt of lying to the Gotham people. All of these things come to a head with the arrival of Bane (Tom Hardy) in Gotham City. Bane represents a ferocity and brutality that Gotham, or Batman, has never seen before. Bane’s arrival combined with the appearance of Selina Kyle (Anne Hathaway) is finally the excuse Batman needs to return to Gotham City.

What follows is a series of awesome set pieces, great character moments, and fun ride all around. Even if the movie is a tad too long for its own good, there’s very little you could say didn’t need to be there. Every scene and character serves a larger purpose that you may not realize at first, but it all comes together in the end.

Christian Bale continues to amaze as Bruce Wayne. Here we see him a shadow of his former self. He’s old and broken and Christian Bale represents this perfectly. He brings out what drives Bruce as a person to be Batman and why when that’s taken from him becomes a shut in. It’s also sad to see what becoming Batman has done to him.

Anne Hathaway surprises as Selina Kyle in the best way possible. Her turn as Catwoman (though she’s never called that in the movie) is fun to watch and easily a high point of the movie.

Bane – while the weakest of the trilogy’s three villains – is a joy to watch. Many will no doubt think of Darth Vader when they hear him speak. The mask adds quite a bit to him. Even if his accent is odd and you lose a word here or there when he speaks, his menace is without doubt. The speed and power with which he moves is unparalleled, making his action scenes the best in the whole series.

The action reaches new heights in Dark Knight Rises. There are several confrontations between Batman and Bane and they’re all exceedingly satisfying. The action is visceral and the soundtrack (or lack thereof) only helps to punctuate each blow. The large scale action also excites, though the highlight of the movie are definitely the more personal battles.

The end of the movie will be debated about by fans for years to come. Despite that, the ending is exactly what it needed to be. Nothing more, nothing less. It was the perfect way to bring the life of Bruce Wayne (and Batman) to a close.

Nolan without has given us the most fitting conclusion possible to one of the greatest film franchises to grace the silver screen in years. If you loved the previous Batman films, or just enjoy good movies in general I couldn’t recommend this more. 

Wednesday, July 11, 2012

Injustice: Gods Among Men Impressions and Dream List




Back at E3 when Injustice: Gods Among Us was announced, I was not impressed. Mortal Kombat has never been my thing and DC vs. Mortal Kombat was an atrocity of a fighting game. So my faith was not at all restored by what I saw of Injustice which is being developed Netherrealms Studios, the guys behind Mortal Kombat.

Then came Evolution (or EVO) 2012. The biggest event in the fighting game community. Here is where everyone gathers to test their skills against the mightiest players from around the world. It's also where several new fighting games were demoed. One was PlayStation All-Stars Battle Royale. The other was Injustice.

On a whim I decided to watch Ed Boon's presentation of the game (Boon is head of Netherrealms). He demoed two stages and four characters. The characters were Superman, Batman, Flash, and Solomon Grundy.

Color me surprised to find that the game looked way more interesting at EVO than it never did at E3. The trailers at E3 were boring and somewhat evoked the same terrible sickness one gets when looking at DC vs. MK. The demo at EVO on the other hand, was exciting and exactly what I needed to see. These characters look like they were being treated with interest and respect, as opposed to looking shoehorned in to someone else's game. The more I watched, the more interested I became.

Now I want more.

So my usual go to thing to do whenever a licensed fighting game is being made (or the game even has the potential to have licensed characters in it) I create my dream team list. As of now there's supposed to be a total of twenty-four characters in the game. My initial thought was that meant twelve hero characters and twelve villain characters. Alas, that doesn't seem to be the case but my list was created that that split in mind.

I'm not going to detail each and every character's style, or why I think they should be in the game. That would take too long and I'd more than likely wind up repeating myself. That said, I did my best to choose as many none obvious choices as possible.




Currently the list of confirmed characters:
Superman
Batman
Wonder Woman
Flash
Solomon Grundy
Harley Quinn

Heroes:

Green Lantern                                                 Nightwing


Captain Marvel                                          Robin (Carrie Kelly)


Hawkgirl                                                                Beast Boy


Swamp Thing                                                                 Raven


Villains:

Joker


Darkseid


Clayface                                                                   Ra’s Al Ghul


Brainiac                                                                  Bane


Manchester Black                                                      Mirror Master



Vandal Savage                                                     Gorilla Grodd


Green Lantern: Art Link
Nightwing: Art Link
Captain Marvel: Art Link
Robin (Carrie Kelly): Art Link
Hawkgirl: Art Link
Beast Boy: Art Link
Swamp Thing: Art Link
Raven: Art Link
The Joker: Art Link
Darkseid: Art Link
Clayface: Art Link
Ra's Al Ghul: Art Link
Brainiac: Art Link
Bane: Art Link
Mirror Master: Art Link
Gorilla Grodd: Art Link

Wednesday, July 4, 2012

Jeff Green's Post

Apparently Blogspot DOES have some way to reblog posts but it's really awkward and counter intuitive. So what I'm going to do is just link this post here for you guys to read.

http://jeff-greenspeak.blogspot.com/2012/07/depression-post.html