Saturday, January 29, 2011

"Catherine" Demo Impressions

For those who don't know what Catherine is, I'll give you a quick run down. The game is being developed by Atlus, the same people who created and developed the Persona games. Catherine is a very different game though. It's marketed as an action-adventure puzzle game with horror elements.

What we know of the story is this: Vincent (the player) is being pressured by his girlfriend of five years - Katherine - to get married. Vincent, wanting to remain single and free, finds himself drinking his sorrows away. This is when he meets Catherine, a young pretty girl who seems drawn to Vincent. The two end up spending the night at Vincent's house. At the same time all of these bodies have been turning up in Vincent's neighborhood. All appear to have died in their sleep. There's a rumor going around that if you die in your dreams, you die in real life as well.

The going theory here is that Catherine is linked to all of these murders and is somehow inciting the nightmares. None of this can be confirmed though based on what Atlus has shown of the game.



The demo doesn't shed much light on things either, at least not for me, someone who only speaks and reads English. Despite that it was surprising how much of the menu system was in English. This made it a little easier to navigate the game, but everything else from voices to subtitles was in Japanese.

The majority of the demo took place in the nightmare sections of the game. Despite there being playable sections during the day (such as in the bar and whatnot) the demo seemed to skip over these.

In the nightmare sections you're forced to race to the top of tower before whatever monster is chasing you catches up and kills you. The trick is rearranging parts of the tower to continue climbing. This seemed easy enough at first, but the end of the last section gave me a lot of trouble. I can only imagine what the later parts of the game will be like. It's very tense when the creature is nearly on top of you and can't figure out what combination of movements will get the blocks aligned just right. 

You earn points as you go along that contribute to awards you receive at the end of each tower. Points are gathered by continually climbing (sort of like a combo meter), gathering cash, and not dying. I'm assuming these will play into earning trophies/achievements when the game comes out.

That's all I could really grasp from the demo. The rest of it, unfortunately, was in completely unintelligible to me. The cutscenes themselves are beautifully drawn, I simply wish I could understand them.

At this time there is no word on whether or not the game will be released in the US, but I'm certainly hoping Atlus will bring it over to the States.

Catherine is set to be released on February 17 in Japan. A trailer for Catherine can be viewed below:

Thursday, January 27, 2011

PSP2 + NGP = Next Gen Portable

Sony held a press conference in Tokyo last night where everyone expected them to reveal the PSP2. What happened there? They finally revealed the PSP2. Funny thing is, they've code named it the NGP (Next-Gen Portable). So who knows if they're going to actually call it the PSP2 or give it a different name all together.


So far there isn't any release date or pricing information. A lot of people think it'll release this holiday season for roughly $299. The holiday season may not be such a bad idea, but the price couldn't possibly be worse. Especially since Nintendo will be releasing the 3DS in March, for $50 less. The 3DS also offers something "new" and has all those old classic games on it... Or, it will a few months after its launch.

Speaking of launch games, the NGP wasn't given any. Tech demos of Lost Planet 2, Metal Gear Solid 4, and an Uncharted Portable game were shown, but again no other details were given about the games. They were just there to showcase how powerful the system can be. A sizzle reel was shown with these games on it: Hot Shots Golf Next, Killzone, LittleBigPlanet, WipeOut, Resistance, Hustle Kings, Uncharted Portable, Little Deviants, Gravity Daze, Reality Fighters, Smart As, and Broken. Personally I'm not too sure what any of these games are about aside from the obvious Sony titles.



If the system is as powerful as Sony boasts it to be, it could finally give them a place in the market. Kojima said (I believe on his twitter account) that he wants people to be able to take a game on their PSP2, then transfer it to the PS3 to finish it and vice-versa. If that were possible I'd certainly buy it. Imagine being about to take something like Skyrim on the road with you. That would be worth their ridiculous price.

There are two big pieces of news though. The first is that the new system has dual analog sticks. So it might finally feel easy to control in your hands. According the IGN's Ryan Clements: "The layout of the sticks felt fantastic and controlling Drake in Uncharted was just like using a DualShock." While I didn't mind how the original PSP felt, it definitely could have used improvement and it makes me happy to see that's exactly what Sony is working on.



The second biggest piece of news if that the system will have trophy support. Sony was always saying how they'd never put trophies in their handhelds because they'd be too easy to hack. Either they stopped caring or they found a way to prevent that and now here they are! If Sony is smart they'll keep your profile connected on both systems. That way trophies you earn on one system will tie into the other and so on. Having to manage two different PSN IDs would be foolish.



The interface seems to be shaping up nicely. They've created a new one called LiveArea. A sort of XMB similar to the PSN, only sleeker. There will be the standard features, but the system will also include location based features. The Near option, is something where it'll give you a map of the area and spotlight the avatars of nearby friends and showcase what games their playing. Seems kind of boring in my opinion, but if it allows you to instantly message that person or connect to a multiplayer game of theirs it may not be so bad.

Overall the NGP seems like a major hardware improvement over the last one. As long as there is proper software support and Sony doesn't screw us all on the price, we could have a decent Sony handheld for a change.

Saturday, January 22, 2011

Final Fantasy, Batman, and the 3DS

Quite a bit has happened since my last post.

A few days ago was Square Enix's press conference where they showed off all of their new games. Showed at the conference was Final Fantasy XIII-2, Final Fantasy Versus XIII, Final Fantasy Type-0 (originally Agito) and Final Fantasy Dissidia 012. There were tons of new trailers for all these games. The Type-0 trailer was pretty good, I'm definitely curious to check out the game. It comes out for the PSP but no release date has been announced.
  
Final Fantasy XIII-2 had a trailer as well. It wasn't very long, roughly a minute and a half. It details the end of the first game (so spoilers if you plan on watching it) and then shows ten seconds of new footage. It only involves Lightning and some new character that's more than likely an antagonist. Despite what most people say, I'm rather excited for the game. I actually enjoyed Final Fantasy XIII, the lack of dungeons or side quests didn't really bother me. Sure the story was a bit hokey, but I still had a good time playing it. Hopefully the sequel will at least be better than X-2.



Versus had the best trailer though. It was six minutes long and from what I can remember, is all new footage. It's still in Japanese, but the feel and style is very different than XIII proper. I'm not too sure on story details. People have been theorizing that it's about Noctis (the main character) being denied his throne, but that's all we can tell so far. Either way, I'm excited for it. I just wish that SquareEnix would tell us when the game is going to release. Hopefully it's going to be sometime this year.


There was also some Batman news this week. Anne Hathaway was cast as Selina Kyle (or Catwoman) and Tom Hardy was cast as Bane. Both are definitely interesting choices. Many assumed Nolan would use the Riddler as the villain of the film, and I personally had hoped for Hush as the villain. While I was originally unsure of what to think about all this, now I'm not feeling so bad.


I seriously doubt that Selina Kyle is a villain of the film. I believe she'll be more of a supporting character for Batman. Bane on the other hand, will probably be just a supporting villain. Nolan's Batman movies always have two villains, so there's still room for him to cast another villain. I - among others - think it's going to be Talia Al Ghul, which opens up the story to some great possibilities.



Nintendo held their own press conference this week as well. The price - which everyone had guessed - and the launch date - which everyone already knew - were announced. The "launch window" games were announced as well and... it's rather underwhelming. What I had originally thought to be a day one purchase is now something I will wait for, until there are better games set for release. While I enjoy Super Street Fighter IV quite a bit on my PS3, I have no will to play it on a handheld system. What I am looking forward to though, is Ocarina of Time (since I've never finished it) and Metal Gear Solid 3 (one of my favorites) to be released. Then the system will be worth picking up.

The interesting thing here, is the lack of hate for the price. Remember what everyone thought of the PSPGo's price? Some people argued that the reason for that was because the PSPGo was a redesign of the PSP with new features... Isn't that what the 3DS is? Sure the features are "newer" than what the PSPGo was offering, but in the end, it's just a DS with a new control stick and a new screen. So... why the difference?

Monday, January 17, 2011

Why I Disliked Iron Man 2

In my post Why I hate Scott Pilgrim I mentioned that another 2010 movie I disliked was Iron Man 2. I don't have the same hate for it as I do Scott Pilgrim but I was highly disappointed in what I saw in theaters.

To begin, the movie had no focus. It starts off just fine but it slowly begins to spiral out of control after the first thirty minutes. It's like the writers wanted to do so much with the film and had some large four hour epic planned for us, only to have it cut down to about half that. The movie runs about five different storylines: 1. Tony Dying 2. Tony and the Military 3. Tony and Vanko's subplot 4. Tony vs. Justin Hammer 5. The Avengers. Unfortunately none of these plotlines had enough time to shine as the main storyline. All of them had just enough time to get you interested before they switched to another one.


The villains of the film weren't very good either. Vanko was pretty sinister in the beginning of the film and he was touted as the main villain, with Justin Hammer being a secondary villain. Somehow this manages to switch at the halfway point of the film. After Vanko breaks out of prison, he's sequestered away in Hammer's lab building robots for the rest of the movie. Hammer then takes over as the main villain. This switch didn't make sense to me, as Vanko is the one who can do the most. He's a scientist, and a badass. Hammer is the one with the money, but he's a wimp with no physical intimidation. While Sam Rockwell did a good job portraying the character, the focus should have been on Vanko fighting Stark in someway other than sitting in a lab, with a bird, building robots.

To make matters worse, they also squandered what could have been an amazing fight. They had a whole long sequence with Tony and War Machine fighting robots that once they got to the fight everyone actually wanted to see, (between the two of them and Vanko) it was over in a flash. The fight with the robots was fine and all, but it should have been cut down to make room for a fight that should have happened. The heroes should never win that easily.

There were also moments in the movie that were simply there because the writers couldn't think of any other way to solve the problem. Enter Nick Fury. Besides having a few scenes related to the Avengers Initiative (more on that in minute) he also serves as a Deus Ex Machina for the story. Any time that Tony is in a tough spot, Fury shows up with the answer. For example, take the scene where Tony is lamenting over the fact that he's dying and has no way to escape his fate. Who just happens to show up? Nick Fury. What does he tell him? "Go look in your dad's stuff. The answers there." Lo and behold, it's there and just like that, Tony Stark is cured! There had to be more creative ways to figure that one out. Or they could have gotten rid of the storyline entirely, the movie needed the room.

A complaint I share with most people is that the movie seemed like one long ass trailer for "The Avengers" movie. Black Widow was there, Nick Fury was there, and there were many mentions about getting the project together. The ending even focused on it (I'm not referring to the scene after the credits, I'm talking about the one with Fury and Stark in the briefing room). While it's great as a Marvel comic fan to see these little hints and nods, it detracted from the overall pace of the film. They also made no sense to many friends I have who don't follow the comics.

Of course ever movie has its good and bad sides. As for the good, I love Scarlet Johansson (especially as a red head), the fight at the race track was awesome, and the birthday scene between Rhodes and Tony was probably the best in the whole movie. This was another film that could have easily used more time though, especially if they were going to cram so much story in there.

Sunday, January 16, 2011

Review #1: "The Green Hornet"

The Green Hornet, directed by Michael Gondry and written by Seth Rogen and Evan Goldberg is about Britt Reid, son of a newspaper millionaire. He squanders his life away, abusing his father's money and acting as the usual pre-superhero millionaire does. It's only after he learns of his father's death that he's inspired to doing something with his life. So begins the life of the Green Hornet.

The film stars Seth Rogen as Reid and Jay Chou as Kato. Both do excellent jobs playing their characters, with Chou having most of the fun. Rogen easily portrays Reid's pigheadedness while occasionally showing a different side to the character, the one that genuinely wants to help people. Chou does his best not to be Bruce Lee, but it's tough to live up to such an icon (especially when the film makes a nod to him). Even so, he kicks plenty of ass and usually has the best lines in the scene.



In fact, most of the actors do at least a serviceable job in their role. Christoph Waltz, who I loved so dearly in Inglourious Basterds plays Chudnofky, the barebones villain of the movie. Waltz is just fine in the role, but he has so few scenes in the film that he's barely noticeable in the grand scheme of things. James Franco makes an amazing cameo in the beginning of the film, and Edward James Olmos has a few decent scenes as a supporting employee of the newspaper company. The worst of the bunch comes from Diaz. Her scenes are by far the campiest in the entire movie. She also has a tendency to overact in them along with having this glazed look on her face whenever she talks.


While the story in The Green Hornet won't win any awards, it's well paced enough to keep your interest in between action scenes. The structure is very similar to that of Iron Man where the protagonist is a jerky rich dude who doesn't try and better himself until he nearly dies or someone close to him actually does. From there he becomes a hero and defeats the villain. Now does that mean The Green Hornet is as good as Iron Man? Certainly not. Iron Man had a better villain and overall better acting. The film also had an identity problem. There were moments of total superhero camp that worked well, but there are also very serious moments in the movie. It has no idea whether it wants to be the old 60's Batman TV show or The Dark Knight.


The action is the highlight of Hornet though. Each scene is different enough that it doesn't seem like the movie is repeating itself. Nine out of ten times the funniest moments also take place during these action scenes. Kato kicks plenty of ass in slow-motion fashion and the Black Beauty gets plenty of camera action on its own. Overall the action in the film is pretty much the best reason to go see the movie.

I saw the film in 3D and a warning to all of you: it's not worth it. Not only is the 3D barely noticeable, it's cheaper to go standard and you won't be missing a thing.


The Green Hornet does a decent job of avoiding that line of being totally ridiculous and manages to string together a decent enough story to get you through to the next big set piece without falling asleep in between.

Saturday, January 15, 2011

Why I Hate Scott Pilgrim

I saw a decent amount of movies last year. Here are all the ones I saw that were released in 2010:

The Book of Eli
Shutter Island
Kick-Ass
Iron Man 2
Prince of Persia: The Sands of Time
The A-Team
Toy Story 3
Inception
The Expendables
Scott Pilgrim vs. The World
The Town
The Social Network
Harry Potter and the Deathly Hallows, Part 1
True Grit

Of these movies, I was only disappointed in two. Iron Man 2... and Scott Pilgrim vs. The World. Iron Man 2 is a story in of itself, but in my opinion it was still better than Scott Pilgrim. I went to the midnight release of this film, ready to be wowed beyond my wildest dreams. What I got out of it was a rushed movie with a douche-y main character with a few good moments and characters packed inside. I came out of the theater and I seemed to be the only one of my friends who viewed the movie this way. Everyone else called me crazy, hailing it as the greatest movie of 2010. For those of you still confused - wondering as my friends did why I think such a thing about the movie - here's why. 


First, the pacing of the movie was way off. The movie seemed be cruising along at a decent pace for about... forty-five minutes. Then around when the fourth evil-ex shows up things start to roll forward with rocket speed. They completely bypass the fifth and sixth exes (the twins and the most interesting of the bunch) all to get to the ending of the movie. The fact that it moved so quickly wasn't helped by the fact that it was roughly an hour and twenty minutes long. The movie desperately needed at least another twenty minutes to help flesh things out and not cram as much drivel as possible into eighty minutes.

Scott Pilgrim is a douche bag. It's pretty much acknowledged in the beginning of the film by his band mates. Fair enough. But usually movies have what's called "character growth" in them. This is where during some time in the film the main character is supposed to have some sort of epiphany and realize his ways are wrong and change them. That... never happened with Scott Pilgrim. Some sword just grew out of his shirt and told him all his problems were solved, twice. This also plays into my feelings on the ending, which lacked any sort of resolution to Scott's character. He just sorta "won" and that was that. Knives was okay with everything and Scott and Ramona got go off in their little door thing to the end credits.


Now this all isn't to say there wasn't anything I liked in the movie. I loved Wallace as a character. He had the best lines and easily the best moments in the entire movie. The first two evil-exes were fun action scenes as well. It's just too bad they steadily got worse from there on out. There were some great lines in the movie as well and the music wasn't half bad. The movie just didn't come together as well as it could have. 

For a series that spans six graphic novels, it deserved more than an eighty minute film. I would have preferred two films, but considering how much money it didn't make I can see why that wasn't going to happen. Maybe Universal should have shown the movie to everyone for free multiple times. 

I also don't think that film is the proper medium for Scott Pilgrim. Something more like video games (which they have) or a great animated series (which they made... four parts of?) would be much better suited to the series' style.

Friday, January 14, 2011

Insomniac

So, I'm still sick and....... It's been a blast to say the least. I hate having such a sore throat. Now it's not as bad as when I had strep, but it's still aggravating to no end. Either way, things did happen today that are worth discussing so I'll move right along now.


The first thing is the first photo of the new Spiderman movie. It's of Andrew Garfield in costume. If you're curious about what it looks like, here it is:


Cool right? At first I didn't love the new pattern of the costume, but the more I see the more I like it. I like that it's new and completely different than the old movies (which weren't terrible, they just had issues). He's also more slender than Spiderman usually is. That more than likely means they're going with the Ultimate version, which other signs have been pointing to as well.

The fact that they're releasing stills now makes me hopeful that they're going to gear up some sort of a marketing campaign soon. They began filming in November for two weeks, then took a break for December and resumed on Monday I believe. My hope is that they'll have plenty of footage show at this year's Comic-Con. Of course CC's ticketing is in shambles at the moment so even if they have it it's possible no one will get to see it. They hope to have a new registration date by the end of the month though. We'll see, fingers crossed!

Yesterday on Dark Horizons I saw that the magazine "W" (which I admit to never having heard of) had done a decent sized article on Rooney Mara, David Fincher, and The Girl with the Dragon Tattoo movie. I've heard so much about the Millennium Trilogy and how successful it's been all over the world. Naturally, I was curious about this movie. The fact that Fincher (an amazing director) is doing it also had me curious. The transformation of Rooney Mara, who played Zuckerberg's girlfriend in the beginning of The Social Network, is stunning.

You'd never recognize here by the photo here, and that's what's so interesting about the character. There's a link in Dark Horizon's page to the article where they interview Fincher on his approach to her character and how he directs his movies. It's an interesting read for those with an interest in film. I myself have been inspired to direct again - though opportunities are few and far between. I hope to make my own though soon enough.

I also wanted to give an update on my New Year's Goals, as well as add a new one. Like I said in my last post I've finished the first of the Dark Tower series "The Gunslinger", but I just finished another movie as well. Despite what my tweet said, movie #1 was in fact "Tron: Legacy" a movie I hope to talk about soon. Movie #2 was "Insomnia".


Insomnia was one of Christopher Nolan's first films. He did it two years after Memento. In short it's about two cops who are sent from L.A. to a small Alaskan town to track down a murderer of a seventeen year old girl. The main cop (Pacino) accidentally shoots and kills his partner in the beginning of the film. The killer (Williams) witnesses this and uses it against him to try and escape. It's a very, very good thriller. The main cast is excellent, even Hilary Swank, who I've seen in a few not so good movies before. Williams especially though is worth mention. I haven't seen him in many serious roles before and boy do I wish he'd do them more often. He was amazing in this movie, so different than how I usually think of him. More actors need to diversify themselves like Williams does (or did, I haven't seen him anything good in a long time). I certainly recommend the movie to anyone interested in Nolan's past films, in thrillers, murder mysteries, or just good film in general.

Now to get back to my New Year's Goals, I've posted them below again with updates stats and the extra goal I want to accomplish by the end of the year.

==========================================================================


Read 25 Different Books: Completed 1/25

Finish the Dark Tower Series: Completed 1/7

Complete 20 Different Video Games: Completed 0/20

Write 25 Reviews: Written 0/25

Watch 50 Different Movies: Watched 2/50

Reach Gold League in StarCraft 2: I love the game, it fascinates me the speed at which players need to move in order to be the first to win. I'm not a terrible player, I have roughly 30 more wins than losses at the moment and am quickly moving up. The problem is that I'm still stuck in the damn Bronze League. I need to get out of there and into Silver and beyond. My realistic assumption is that I can reach Gold in 12 months of playtime.

Here's hoping right?

Wednesday, January 12, 2011

A Symphony of Violence

So since my last post a few things have happened. One, I got sick. First with an annoying stomach virus, and now with a cold. So I technically have both. It's been awesome... Secondly, school also started, which I managed to attend. The first day wasn't so bad, and neither were day two or three (even if my screenplay reviewed terribly). I've made it so my entire schedule doesn't begin until 11 AM. Last semester my day would start at 7 AM and that drove me nuts. So now I don't have to get up so early and I can get more sleep. Hopefully it'll be great.

While I was sick I watched a ton of YouTube. I perused some of my favorite channels and got big into Freddiew's videos. If you don't know him, then he's a guy who does a ton of action movie videos. They're short, at most four minutes long. He does amazing special effects though. All of it is home brewed as well. On his second channel: Freddiew2 he helps walk you through how to do some of these effects. He's even gotten some star talent to guest in some of his videos (such as Andy Whitfield, the one time Spartacus from "Blood and Sand"). He does videos based on popular video games as well. He has one on Portal, a TF 2 rocket jump video, and a whole video in the world of Call of Duty. If you love first person shooters, I highly recommend Freddie's channel.

In fact it's his videos that have inspired me (once I'm well again) to try making some action videos of my own. I used to a few years ago but I fell out of touch with it and now I'm feeling the energy returning. Plus with technological advancements things will be easier... I hope.



New Silent Hill 8 info appeared over last five days as well. It's now called "Silent Hill: Downpour". The title could certainly be worse. I'm glad they didn't go with a number though, the series doesn't really need them anymore.  There's tons more info on it in the new Game Informer issue that I don't have yet - but have found scans of online. After scouring over them for an hour I learned plenty of things that make me happy, and few that make me worried.

The return to standard combat mixed with Shattered Memories' chases sounds good to me. Breakable weapons from Origins? Fine as well. The fact that you can only carry one weapon at a time makes sense as well. Puzzle difficulty is returning, one of my favorite things from the older games. Boss battles are also making a return (excitement!).

There's more as well. Water is the new nightmare effect. That sounds like it could be really cool. It also sounds like they're making it somewhat of an open world. I say this because they mention that they've created a train system for you to use to travel around town. That and there are side quests so... I don't mind these things though, I just hope they're properly implemented.

The one thing that has me worried so far is the inclusion of quicktime events. Now they were in Silent Hill: Homecoming and they weren't too great there (granted SH:H isn't a game anyone should be taking tips from) so I'm a little afraid as to how they'll work in SH: D.

Overall though I'm super excited for the game. There's no release date yet, but I'm expecting it to be around the end of the year. It was announced last year at E3 and we've finally got some details so I'm hoping this is the beginning of their marketing campaign for the game. I want to see (and hear, I love the music) as much of it as possible.


It's also worth mentioning that I've completed my first book of the twenty-five I wish to complete over the course of the year. Book #1 was "The Gunslinger" or book 1 of the Dark Tower series by Stephen King. It was excellent, I loved the atmosphere and the characters. It's got some great mysteries to it as well. It's certainly my type of story. It's not very long either, roughly 220 pages (I'm spitballin' here), so I recommend you guys try it out if you're the least bit interested in the series.


Well that's all I've got for now. I was hoping to blog more often but now that school has started up that's pretty much a lost cause. I'll do it as often as possible though!

Friday, January 7, 2011

New Challengers Have Arrived! Get Ready for FRIDAY NIGHT FIGHT!

You may or may not have heard rumblings of this before. It's doubtful as before now it's only been kept to a small ring of friends. Unfortunately most of those people no longer participate in FNF due to time constraints and what not. Now though I feel the need to open this up to more people. Mostly because I'm tired of getting my ass beat by only Ian.



So to explain, Friday Night Fight is a game night for Super Street Fighter 4. Ian (Next-Gen-Gamer) keeps tracks of the wins and losses. He usually posts them but now I'll be doing it. There's really nothing else to it. We start at 8 PM EST and end at 11 PM EST. Come February though we'll be switching from SSFIV to Marvel vs. Capcom 3. Oh and one other things, it's PS3 only. Ian says he wants to open it up to 360 eventually but I doubt that will happen. He only has time for one Fight Night a week and that seems to be the PS3 one for now.

If you need more information or would actually like to join us, you can send me a PSN (PlayStation Network) friend request at Rising_007. There are only 8 slots to a lobby so everyone gets in on a first come first serve basis.

Hope to see you all there!

Thursday, January 6, 2011

The Perfect Grilled Cheese

I've decided not to make this blog about video games only, mainly because I don't have something to say about games every single time I want to write. Plus, I want to write about things other than games when it strikes my fancy. So from now on I'll pretty much post anything on here that catches my interest.

So like the title suggests, this post is about grilled cheese. Why? Because I made some the other day and to be honest, I burnt it the first time and had to start over. Normally I don't do this but I was busy cleaning out our dishwasher and forgot to flip the damn thing. It was this mistake that helped me discover the secret of the perfect grilled cheese.

Yes, I'm being over dramatic, but wherein lies the fun of just being "normal"... I don't get it. Anyways, when I restarted my lunch I found that simply switching the heat of the oven between medium-low and medium-high helps control how quickly your bread cooks, as well as how fast the cheese melts. Normally the problem I have is getting the cheese to melt before the bread goes black on me. Thankfully, the heat switching trick works out quite well and you wind up with something that should look this:

The perfect grilled cheese, eh?
If not, then you obviously did it wrong. Honestly though, it's simple, easy, and effective. Not to mention it tastes great and is quite filling. It helps when you're trying to eat just a little bit better than you usually do.

==========================================================================

So anyways, now that this is the new year, I've decided to set some goals for myself. These aren't "resolutions" or whatever - I already decided on what those are. These are things I want to do or accomplish by January 1, 2012. I'll be keep track of them here on the blog to help me push through it all. So without further stalling, here they are:

Read 25 Different Books: Simple enough right? The thing is, I don't read a whole lot. It's mainly due to time or the fact that I'm interested in something else. On the flip side, I keep buying books... So I kind of need to read them, right? Currently I'm reading the first of the Dark Tower series ("Gunslinger").

Finish the Dark Tower Series: This goes inline with what's above, but it's also a separate goal even if I finish 25 different books. The Dark Tower series is seven books, and probably over 7,000 pages in length when combined. I'm determined to finish it by the end of the year.

Complete 20 Different Video Games: One of my new years resolutions was to complete more games so hopefully this won't be that hard. That said, they have to be new games, replaying and completing a game doesn't count. So far on my list to beat I have "The Sly Collection", "Dead Rising 2", "Fallout: New Vegas", "Metroid: Other M", and "Donkey Kong Country Returns". But I plan on buying tons more games in 2011 so the list will get much, much larger.

Write 25 Reviews: I don't write enough, simply put. Plus if I want to become a games journalist eventually I'll need to practice my writing skills. What helps that more than writing? Plus I love to voice my opinion on things, I'm just lazy about doing it. Hopefully this will whip me into shape.

Watch 50 Different Movies: Again, these have to be ones I haven't seen before. Now I love to watch movies so this shouldn't be an issue, but I'm hoping to integrate some classics into that 50. Suggestions are most welcome.

Sunday, January 2, 2011

Looking Forward: Nintendo in 2011

A lot is happening next year for gaming. Tons of highly anticipated titles will be released (we hope), but the future is ever moving, and things easily change. What might get delayed? What could get announced? What – god forbid – will get canceled all together? What might Nintendo bring to the table though? I have a few ideas:

New Console Announcement

You all probably think I’m crazy, but here me out. As many people have cited beforehand, Nintendo’s consoles only run about five years before they produce the next one. Well, the Wii has hit its fifth year, and as everyone can see, it’s running out of steam. It’s no longer as new as it seemed before. Nintendo needs to breathe some fresh air into their home console market. Announcing a new system is just the way to do it.

Now usually Nintendo doesn’t reveal its systems at E3. Most of the time its systems are revealed at its own personal press conference. This happened with the Wii (the “Revolution” at the time) and the N64. While details about the systems have been given at E3, their initial announcements took place outside of E3. The notable exception to this of course, is the 3DS, which debuted at E3 2010.

Despite their track record, I think more people are paying closer attention to E3 than ever. What each company shows off during their press conferences goes along way with the consumers’ faith with that company. Especially now that gaming is no longer such a limited user group, Nintendo would need to reach as many people as possible and E3 is the way to do so.

When will they announce it for? My guess is that the Wii can’t hold its own much longer, another year at most. Nintendo originally had a pattern of releasing a home system in the summer, then fall, and so on until the Wii, which was released in the fall after the GameCube was. The earliest I see them announcing it for is holiday 2011, but even that seems really early. Does that leave much room for marketing? Not exactly, but then Nintendo would have something for everyone. The 3DS is still set to launch sometime in March in the US, giving the handheld crowd something to buy while launching their newest system in the back end of the year will make for a perfect Christmas present.

What will the system itself be like? Take a look at a post I wrote up a few months ago on what I think the features of Nintendo’s next system will be: (put link here).

No Mention of Vitality Sensor

The Wii Vitality Sensor hasn’t been heard of since E3 2009. It failed to wow… just about anyone and still has people puzzled over what exactly it does. If I were you, I wouldn’t be surprised if there’s no mention of the peripheral at E3, GDC, CES, or even Nintendo’s own press shows. As far as everyone – including Nintendo no doubt – the sensor is dead.

The Legend of Zelda: Skyward Sword to Release on Both Wii & New Console

Yup, Nintendo is going to pull the same move they did with Twilight Princess. Twilight Princess was set to release near the end of the GameCube’s life cycle and near the launch of the Wii’s. Soon Nintendo decided that Twilight Princess would instead launch with the Wii and the GameCube version would be pushed back a month.

Skyward Sword is “theoretically” set to launch sometime in early 2011. Considering rumors I’ve heard about how far along the game actually is it would more likely make a summer debut. If the Wii has really run its course, why would Nintendo want to release such a high profile title on a dying system? Why not make it the primary focus of their new and shiny console, thereby bringing all of the attention over there? It makes sense marketing wise.

Retro Studios Working on New Star Fox Game

Retro Studios, famous for developing the beloved Metroid Prime games on the Nintendo GameCube, returned to the Wii with Metroid Prime Trilogy and Donkey Kong Country Returns. What could their next project possibly be? Well, I have a guess. As the title above suggests, I believe Retro is developing a brand new Star Fox game.

Here why: For starters we haven’t seen or heard of a new Star Fox game since Star Fox: Command was released in 2006 for the DS.  The newest piece of information we have on the series is that they’re remaking the N64 game for the 3DS, but that hardly counts as a “new game”. The other reason I have is that Retro is responsible for reviving two of Nintendo’s beloved franchises. Star Fox is also the only other series (besides Pikmin) that has yet to receive a Wii release and since Nintendo owns Retro, what else are they going to work on?

Now the question of course is whether or not this game will be released for the Wii, or Nintendo’s next system. For me, the same theory on Zelda applies here. Why release a high profile title on a system that is no longer selling when you could announce for the newer system and drive all the attention and marketing there. Nintendo doesn’t need to fight itself, and releasing this game for the next generation console is the easiest way to avoid that.