About a week ago I purchased my last game of the year, Ultimate
Marvel vs. Capcom 3. I can immediately guess your reaction to that,
which is "what about Zelda!?!?!?!?!?". To put it simply, I'm not buying
Zelda. If anything I'll get getting it for Christmas and would then
count as a game I played/finished 2012. If I don't get it for Christmas
though I'm just going to leave it be. Zelda doesn't excite me like it
does most people. I didn't grow up with that aspect of Nintendo so I
don't hold it in such nostalgic revere as most people seem to do.
Glad
that's out of the way. Now back to what I was saying: since I've
purchased my last game of the year I thought now would be the proper
time to list my top five games of 2011.
5. Uncharted 3: Drake's Deception
I
think many would agree that Uncharted 3 just didn't seem as strong an
outing as Uncharted 2 did. This may very well be because U3 doesn't
reinvent the wheel like U2 did and instead simply builds on it. That
said, Uncharted 3 was an amazing experience. The characters, the
stories, and set pieces all came together to create an amazing game. The
game has a few faults, don't get me wrong, but everything it does right
easily surpasses those small blunders.
4. The Elder Scrolls V: Skyrim
I
haven't finished Skyrim yet, but it could be months before I actually
stop playing Skyrim. Even so I've had such a great time just exploring
the world that I can't help but place it on this list. The fact that I
haven't touched the main storyline after defeating the first dragon is a
testament to how much there is to do in Skyrim. Now all I have to do is
wait until the Creation Kit (Skyrim's Modding Tools) to come out and
there's the potential for endless Skyrim playing.
3. Deus Ex: Human Revolution
I'm
a sucker for cyberpunk settings and Deus Ex: HR was no exception. The
colors, the soundtrack, and even the story were something that drew me
in immediately. The game also had the perfect morality system, meaning
there was none at all. It let you choose your actions without telling
you which was "right" or "wrong" and let you deal with the consequences
as they came. While I recognize the boss battles were terrible and the
game somewhat falls apart towards the end that doesn't takes away from
the amount of fun I had with the game before then.
2. Batman: Arkham City
Batman:
Arkham City is probably the perfect the comic book game. The game's
open world isn't as advanced as say, RDR or Skyrim, but it does what it
has to in order to for the player to enjoy grappling all around the
city. And while the story used up nearly ever last interesting villain
in Batman's lore and not always to their fullest potential, I wound up
loving the story. The twist at the end (and the ending itself) is one of
my favorite of all time, one of the perfect revelations that you didn't
see coming.
1. Portal 2
Above all else, the game I enjoyed most this year was Valve's Portal 2. It was funny, it was quirky. It
was a game that never made me feel stupid for not knowing the answer.
It was the game that I never wanted to end. It was the game, that by the
end, I felt some sort of catharsis. It is in my mind, perfect (and
that's without even touching the co-op).
Tuesday, November 29, 2011
Tuesday, November 22, 2011
Apple + Pokemon
Earlier this week there was an article on IGN about Pokemon making
its first appearance at the Jump Festa event in Japan this year. It said
it was for a big announcement regarding the series. Now occasionally I
like to go into the comments of Nintendo articles and troll a bit
because everyone takes everything so seriously down there. But when I
said it would be awesome for Nintendo to put Pokemon on iPhones (and
other assorted mobile platforms) I was being serious. Naturally everyone
freaked out at me. This was to be expected as they're rabid Nintendo
fans with no proper discussion skills whatsoever. It did get me thinking
though, why wouldn't it be a good idea? What are some legitimate
reasons to not put Pokemon on mobile platforms?
Now before you guys get all crazy on me, please realize I'm only talking about the Pokemon games. I'm not saying that all Nintendo games would work on a mobile platform, so don't go jumping down my throats about how Mario and Zelda wouldn't work. I know that already. Now, for the reasons Pokemon would work on an iPhone.
1. Wider Audience
It's no secret that handheld systems are becoming less popular. I'm not saying they're dying, but compared to an Android phone or an iPhone the reach of the 3DS is rather low. Pokemon is the perfect social game to put on a smart phone because so many people have one. Imagine being able to trade and battle Pokemon over a 3G connection instead of some shaky online system. The barrier to entry for new customers is also a lot lower. Instead of having to pay $160 for a whole system that you may only play a few games on, you could pay around $200 for something that has more than one use and will be with you at all times.
2. Interface
Pokemon is a game that was built specifically for handheld (i.e. mobile) interfaces. The top screen of a 3DS is the exact same width of an iPhone 4. All you'd have to do is overlay a few buttons for movement and the A/B buttons and you'd be good to go. Pokemon battles and menus could be flipped through/used with the touch screen. It would be simply and easy to use. If a huge RPG like Chrono Trigger can make it work on an iPhone, Pokemon can easily do it.
3. Sales
Nintendo has always said it's not going for the whole "99 cent app" thing and that's fine. No one says they need to put Pokemon on the app store for only 99 cents. You could easily charge around $15 for the game and people would eat it up (though I think $5 would be a perfect price). Apple itself only takes 30% of all sales on the app store. With the reach of the iPhone has there's no way this couldn't help Nintendo make more money. I know most of you are going to say this will make people just buy more iPhones, but isn't that happening already? Why not get a piece of the pie and use it to your own advantage?
4. The Perfect Mobile Game
Pokemon is above all else, a game that is perfect when played on the go. Like I said before you've always got your phone on you, so therefore you'd have always your Pokemon with you. It's the best game for travel long distance, or even just a short bus ride. A 3G network would allow you to battle other trainers from all over the world and trading would done seamlessly.
These are my reasons on why I think Pokemon would work on the iPhone. I know there are a lot of people out there who think it's a terrible idea and I want to know why. What are the reasons you think it wouldn't work? I don't want to read "Well Nintendo would never do it anyways". That's not a reason. Give me something that I won't be able to debate.
Now before you guys get all crazy on me, please realize I'm only talking about the Pokemon games. I'm not saying that all Nintendo games would work on a mobile platform, so don't go jumping down my throats about how Mario and Zelda wouldn't work. I know that already. Now, for the reasons Pokemon would work on an iPhone.
1. Wider Audience
It's no secret that handheld systems are becoming less popular. I'm not saying they're dying, but compared to an Android phone or an iPhone the reach of the 3DS is rather low. Pokemon is the perfect social game to put on a smart phone because so many people have one. Imagine being able to trade and battle Pokemon over a 3G connection instead of some shaky online system. The barrier to entry for new customers is also a lot lower. Instead of having to pay $160 for a whole system that you may only play a few games on, you could pay around $200 for something that has more than one use and will be with you at all times.
2. Interface
Pokemon is a game that was built specifically for handheld (i.e. mobile) interfaces. The top screen of a 3DS is the exact same width of an iPhone 4. All you'd have to do is overlay a few buttons for movement and the A/B buttons and you'd be good to go. Pokemon battles and menus could be flipped through/used with the touch screen. It would be simply and easy to use. If a huge RPG like Chrono Trigger can make it work on an iPhone, Pokemon can easily do it.
Creating an interface on the iPhone would be very easy to do. |
Nintendo has always said it's not going for the whole "99 cent app" thing and that's fine. No one says they need to put Pokemon on the app store for only 99 cents. You could easily charge around $15 for the game and people would eat it up (though I think $5 would be a perfect price). Apple itself only takes 30% of all sales on the app store. With the reach of the iPhone has there's no way this couldn't help Nintendo make more money. I know most of you are going to say this will make people just buy more iPhones, but isn't that happening already? Why not get a piece of the pie and use it to your own advantage?
4. The Perfect Mobile Game
Pokemon is above all else, a game that is perfect when played on the go. Like I said before you've always got your phone on you, so therefore you'd have always your Pokemon with you. It's the best game for travel long distance, or even just a short bus ride. A 3G network would allow you to battle other trainers from all over the world and trading would done seamlessly.
These are my reasons on why I think Pokemon would work on the iPhone. I know there are a lot of people out there who think it's a terrible idea and I want to know why. What are the reasons you think it wouldn't work? I don't want to read "Well Nintendo would never do it anyways". That's not a reason. Give me something that I won't be able to debate.
Saturday, November 12, 2011
The Past, Present, and Future of Skyrim and I
My history with the Elder Scrolls games isn't a long one. I kind of
played Oblivion and that was all. I knew a lot of people who lost weeks
to it, but I don't think my PC could really run it at the time so I
passed on it. That said, when Skyrim was announced I knew it was a big
deal. The problem was that I wasn't all that excited for it. My best
friend and few other of my friends were freaking out over it as time got
closer and I only continued to hear from IGN podcasts how amazing the
game is. I wanted the game, for sure, but I was planning on waiting
until Christmas to get it (as I am with Skyward Sword and UMvC3). Of
course, fate has a way of intervening.
A few weeks ago my dad purchased the iPhone 4S. I was still using my lousy 3G and desperately needed a new phone. The software had outgrown the hardware and it was slowly becoming a glorified paper wieght. So when my dad bought the phone, he said that when it came in he would give me his old 4G and I could just transfer my SIM card over and all would be well with the world. My plan, was to sell my old iPhone to GameStop. So today when the SIM card was finally transferred over I set out on my quest to sell my phone and buy Skyrim.
The first GameStop I went to was the closest one to my house. The place was packed because of Call of Duty pre-orders and Skyrim purchasers. I waited about twenty minutes to get to the front of the line. I gave the dude my phone, he looked at it, and gave it back. There was a small crack in the case, and that was a deal breaking according to him. I figured this might happen, but alas, there are a total of three GameStops within my area so all was not lost.
The second one I went to everything went smoothly. The guy at the counter didn't even look at my phone. He only made sure it turned on (which it could still do, mind you). He then asked if I wanted to trade it in or sell it to them. Considering the goal was to buy a game, I went for the trade-in. I got $70 in trade-in credit for the phone and was able to buy Skyrim outright with some trade-in cash left over.
Now lately I've been getting into video capture and streaming games. Unfortunately my stream doesn't work all that well just yet. I think it's a RAM issue more than anything else and I'm gonna try to fix that as soon as possible. I also can't do commentary on my videos because I have an awful mic and three very young siblings. What does work though, is the video capture. So I thought it would be fun to capture my entire Skyrim playthrough. Everything I do (included hitting the damn quick load key by accident) will be captured, rendered, and uploaded to one of my YouTube channels. I won't pass out a link just yet because nothing is on there.
I hope to continue capturing the game until I've finished playing it and then moving on to newer games. The plan is to be able to stream games and capture them while giving commentary. I'm not sure how long it will take to get all three aspects up and running (commentary is probably going to be the longest of them), but I hope to be able to give you guys a good show pretty soon.
A few weeks ago my dad purchased the iPhone 4S. I was still using my lousy 3G and desperately needed a new phone. The software had outgrown the hardware and it was slowly becoming a glorified paper wieght. So when my dad bought the phone, he said that when it came in he would give me his old 4G and I could just transfer my SIM card over and all would be well with the world. My plan, was to sell my old iPhone to GameStop. So today when the SIM card was finally transferred over I set out on my quest to sell my phone and buy Skyrim.
The first GameStop I went to was the closest one to my house. The place was packed because of Call of Duty pre-orders and Skyrim purchasers. I waited about twenty minutes to get to the front of the line. I gave the dude my phone, he looked at it, and gave it back. There was a small crack in the case, and that was a deal breaking according to him. I figured this might happen, but alas, there are a total of three GameStops within my area so all was not lost.
The second one I went to everything went smoothly. The guy at the counter didn't even look at my phone. He only made sure it turned on (which it could still do, mind you). He then asked if I wanted to trade it in or sell it to them. Considering the goal was to buy a game, I went for the trade-in. I got $70 in trade-in credit for the phone and was able to buy Skyrim outright with some trade-in cash left over.
Now lately I've been getting into video capture and streaming games. Unfortunately my stream doesn't work all that well just yet. I think it's a RAM issue more than anything else and I'm gonna try to fix that as soon as possible. I also can't do commentary on my videos because I have an awful mic and three very young siblings. What does work though, is the video capture. So I thought it would be fun to capture my entire Skyrim playthrough. Everything I do (included hitting the damn quick load key by accident) will be captured, rendered, and uploaded to one of my YouTube channels. I won't pass out a link just yet because nothing is on there.
I hope to continue capturing the game until I've finished playing it and then moving on to newer games. The plan is to be able to stream games and capture them while giving commentary. I'm not sure how long it will take to get all three aspects up and running (commentary is probably going to be the longest of them), but I hope to be able to give you guys a good show pretty soon.
Wednesday, November 9, 2011
Complete (and Mostly Unedited) Thoughts on Uncharted 3
Let me get this out there right now: I’m a huge Uncharted fan. I know
the series isn’t without faults (as many series are), but I can’t help
but be drawn in by the Indiana Jones-like plot and awesome characters. I
can with certainty that Uncharted 3 was one of my most anticipated
games of this year. When I got the game on the day it was released, I
play it non-stop (except to break for sleep) until I finished it the
next day. When I finished it, I wasn’t sure what to think. It’s hard to
describe your complete thoughts of a game right after you finish it.
Most of what I thought was “that was amazing!” or “this is totally Game
of the Year”. But as we all know, it’s better to wait a few days and let
things mull over in your brain before presenting your full thoughts on
the game. This is what I give to you now.
Now I know many of you have finished the game, as it isn’t very long, but I still want to warn everyone else that there will be MAJOR SPOILERS in this post. If you don’t care, or have already beaten the game, then please read on.
I’ve not really going to segment the post in way by separating story or gameplay from each other. Instead I’m just going to write everything out as it comes to me. It’s going to be sporadic, sure, but if I try and sort everything out in my head I’m going to forget something and I’d rather not do that. So please, forgive me.
I’d like to start by saying that Naughty Dog’s newfound focus on melee gameplay is completely unneeded. It felt extremely forced and like a very lite version of Arkham City’s combat system (the buttons are even the same). It seemed interesting in the beginning of the game, but as the game continued to force you into areas where you had no choice but to use the melee combat it got more and more tiresome.
That said the opening of the game is awesome. I really enjoy the idea of Drake and Sully globe-trotting for treasure/making deals and being just general thieves/collectors of fine treasure. I also really like London as a location so I was really glad to see that in the game.
The flashback chapter was another fun sequence. I saw that a lot of people felt it was very “Uncharted-like” and I would agree. But to me that’s why it felt interesting. It was a change of page from the normal run and gun of Uncharted’s big moments. Sure it closed off with a chase sequence, but it presented a lot of interesting questions to the story and gave us how Sully and Drake came together. Considering how much I enjoy these characters, I’d say this one was a win.
The rest of the London sequence was “alright”. It didn’t have any huge problems with it. I was glad to see Chloe there again and I rather enjoyed Charlie as a character. My problem here is something that continued into other segments in the game. The parts where you have to look in order to find something are very floaty and require a very specific angle in order to count. What I’m referring to in the London segment is the whole Golden Fleece puzzle. I looked at that goat statue from many angles, but never the one the game required until I stumbled upon it by accident.
Another folly of Naughty Dog’s is the stealth in Uncharted 3. I honestly believe that the AI has two modes. It has its “shooting” mode and it’s “stealth” mode. When in stealth mode the AI is probably one of the worst I’ve ever seen. I can’t count how many times I’ve “snuck up” behind one of the guards and killed him right beside his partner. If you want to know how to do stealth AI, take a look at Deus Ex. This was a big problem I had throughout the game. While it would never force you into doing stealth, failing to kill as many guys as you could would leave you in a firefight with a ridiculous amount of soldiers (almost unbeatable). It was an extremely frustrating mechanic that didn’t turn out as well as I had hoped.
Back to the story for a bit, I really enjoyed the Chateau segment in France. It was definitely one of the games better set pieces and the puzzles weren’t ridiculously hard or specific to the point of being obnoxious. There wasn’t a whole lot of “story” here per say, but it definitely turned into an exciting set piece once the place began burning down. If anything I’d say this is one of Uncharted 3’s finest moments.
The part right after in Syria though was… aggravating. It basically included all the mechanics of Uncharted 3 I disliked. It made use of the stealth, had an ultra-specific puzzle (those lens puzzles were awful) and stuck me in a firefight with almost unbeatable odds. While story wise it certainly helped move things along, the gameplay was some of the most frustrating I had to deal with in Uncharted 3.
It was here we saw Chloe and Charlie exit Uncharted 3. I found their exit to be reasonable. After all they were nearly killed by a crazy old lady. Their goal was no longer worth the price. I also like the idea of not having all the characters throughout the entire story. Many people cried foul when Sully disappeared after the beginning of Uncharted 2. I think I was one of the few people who liked the idea of not having every single character in the Uncharted world in each Uncharted game.
From here we moved on to Yemen. Yemen was… a long, long haul. I know it lasted until the end of the game, but there were many, many unneeded sequences in last half or so of Uncharted 3. It also demonstrated more flaws in Uncharted 3’s gameplay. That doesn’t mean that there weren’t great moments though. There were plenty and I plan on going through as many as I can remember.
I’ll start off by saying I really enjoy it when Uncharted has populated areas. I really enjoyed the village in Uncharted 2 and I enjoyed the cities in Uncharted 3 just as much. I hope to see more of these in the series as it continues.
Now I don’t know if it’s just me or not, but I do not enjoy desert locales in films. It didn’t work for me in Quantum of Solace and it doesn’t work for me too well in Uncharted 3 either. I don’t want to keep saying “but with that said”, but to be honest it’s late and I’ve run out of transitions already. In short I didn’t wind up hating the desert locale as much as I thought I would.
It was in Yemen that Elena came into the story. Like everyone else the first thing I noticed was the ring on her finger. One thing I was never clear on was how far after Uncharted 2; Uncharted 3 took place. The fact that Drake and Elena had been married at some point didn’t help that matter. It was also something they never cleared up (neither the marriage details nor the time – all we ever found out was that it took place four years after the first game).
The puzzles in the city were fairly easy, even though they continued to have that floaty/really specific angle to them that drove me nuts while playing the game. I did rather enjoy the chase sequence against Talbot in the city. What I didn’t really enjoy was the drug induced haze I went through after that. I realize the point was to seem really confused and disoriented, I felt like it went on for too long. About half through I just started to sigh and push forward on my controller while waiting for it to be over. The reveal at the end was nice, but holy crap was the road to it long.
I like the idea of Drake not really being Drake’s name. It seemed kind of obvious that the name was fake, but it’s still interesting. I also enjoyed the backstory on Drake’s parents. Things were things I’d never thought I’d find out about Drake, but I’m glad Naughty Dog put those details in there.
Now comes probably the worst section in the entire game. The boat yard. Holy crap I’ve never been more frustrated in my entire life. The shooting was bad, there were way too many guys to fight, and the platforming was some of the worst in the entire game. I literally spent a half an hour trying to swing from one pipe to another because for some reason when I would go for it, the game would just think I let go and Drake would fall to his doom. Yeah. That was a lot of fun.
The sinking boat sequence was fun and definitely one of Uncharted 3’s better set pieces. The same goes for the plane fight and subsequently exploding. The scene on the plane was definitely one of the best parts in the game. I loved watching the plane explode around me as I struggled to climb back on the cargo straps.
My personal favorite part of Uncharted 3 is what happened right after landing. The desert sequences that involve you just walking through the desert, seeing people and things, all in all Drake in just the most hopeless situation you could imagine. It was very… well, cinematic. There was no HUD, there was nothing except Drake and sand, and for you to walk. It simple, and elegant. Yes the conclusion of the desert wandering was a tad unbelievable and led into more frustrating gameplay, but that doesn’t demerit the awesomeness of what game before it.
It was here that I knew the game was headed towards a finale, and I was definitely curious how things were going to wrap up. What I played was an exciting horse chase very reminiscent of Indiana Jones and the Last Crusade, a very, very frustrating sandstorm gunfight, and finally a drug induced firefight between Drake and bunch of fire demons (with the best sound effects ever).
I was definitely glad to learn that there was in fact nothing supernatural about the city itself and it was just the water. There was something in the water. The explanation was simple and easy enough to digest that I supposed it made sense. The thing that I wonder is what Talbot was using in his drugs when they were causing Charlie and Drake to hallucinate. Sure there are plenty of drugs that can do that, but the way the game made it seem was that there was some sort of connection between them. How did they get it? Did they find remnants of it in other areas of the world?
The death of Barlowe was nothing special, although I’m glad there wasn’t some sort of supernatural transformation and then a terrible boss fight (oh wait). I also don’t know why Drake tried to save her. I guess it was to prove that he was better than her?
The melee fight against Talbot was nothing spectacular. In fact it seemed like Naughty Dog’s way of addressing the fact that their boss battles have sucked in the previous games. Unfortunately this doesn’t solve anything. I would have much rather had a quicktime knife battle similar to the one in Resident Evil 4 than some awkward melee controls and lots of rapid button presses.
The ending of the game also felt short to me. It wasn’t bad, just not as long as I’d have liked it to be. I like that Drake and Elena have somewhat resolved their problems and are moving on to… get married? Not sure on that one but it ended on a good note which I’m happy about.
All in all Uncharted 3 is an amazing game. It had a few more gameplay issues than Uncharted 2, but the story was strong and in Uncharted that’s what makes me the happiest.
A lot of people have been comparing this one to Uncharted 2 and that is of course expected. In fact a lot of people have been saying that they liked Uncharted 2 more than Uncharted 3. I think the reason for this is because Uncharted 2 reinvented the wheel while Uncharted 3 simply built upon it. It didn’t do much new and simply refined what was already built from Uncharted 2. It doesn’t seem as new so people aren’t as excited about it. I admit that I feel the same way a bit. Looking back on Uncharted 2, I enjoyed the set pieces and story moments a bit more. That said it’s been a long time since I played Uncharted 2 and I could only be remembering the good parts.
Food for thought perhaps.
So there are my long winded thoughts on Uncharted 3. If you have any questions for me, I’d love to answer them. If there’s something you’d like to discuss about the game I’m all for that as well. Hit me up in the comments!
Now I know many of you have finished the game, as it isn’t very long, but I still want to warn everyone else that there will be MAJOR SPOILERS in this post. If you don’t care, or have already beaten the game, then please read on.
I’ve not really going to segment the post in way by separating story or gameplay from each other. Instead I’m just going to write everything out as it comes to me. It’s going to be sporadic, sure, but if I try and sort everything out in my head I’m going to forget something and I’d rather not do that. So please, forgive me.
I’d like to start by saying that Naughty Dog’s newfound focus on melee gameplay is completely unneeded. It felt extremely forced and like a very lite version of Arkham City’s combat system (the buttons are even the same). It seemed interesting in the beginning of the game, but as the game continued to force you into areas where you had no choice but to use the melee combat it got more and more tiresome.
That said the opening of the game is awesome. I really enjoy the idea of Drake and Sully globe-trotting for treasure/making deals and being just general thieves/collectors of fine treasure. I also really like London as a location so I was really glad to see that in the game.
The flashback chapter was another fun sequence. I saw that a lot of people felt it was very “Uncharted-like” and I would agree. But to me that’s why it felt interesting. It was a change of page from the normal run and gun of Uncharted’s big moments. Sure it closed off with a chase sequence, but it presented a lot of interesting questions to the story and gave us how Sully and Drake came together. Considering how much I enjoy these characters, I’d say this one was a win.
The rest of the London sequence was “alright”. It didn’t have any huge problems with it. I was glad to see Chloe there again and I rather enjoyed Charlie as a character. My problem here is something that continued into other segments in the game. The parts where you have to look in order to find something are very floaty and require a very specific angle in order to count. What I’m referring to in the London segment is the whole Golden Fleece puzzle. I looked at that goat statue from many angles, but never the one the game required until I stumbled upon it by accident.
Another folly of Naughty Dog’s is the stealth in Uncharted 3. I honestly believe that the AI has two modes. It has its “shooting” mode and it’s “stealth” mode. When in stealth mode the AI is probably one of the worst I’ve ever seen. I can’t count how many times I’ve “snuck up” behind one of the guards and killed him right beside his partner. If you want to know how to do stealth AI, take a look at Deus Ex. This was a big problem I had throughout the game. While it would never force you into doing stealth, failing to kill as many guys as you could would leave you in a firefight with a ridiculous amount of soldiers (almost unbeatable). It was an extremely frustrating mechanic that didn’t turn out as well as I had hoped.
Back to the story for a bit, I really enjoyed the Chateau segment in France. It was definitely one of the games better set pieces and the puzzles weren’t ridiculously hard or specific to the point of being obnoxious. There wasn’t a whole lot of “story” here per say, but it definitely turned into an exciting set piece once the place began burning down. If anything I’d say this is one of Uncharted 3’s finest moments.
The part right after in Syria though was… aggravating. It basically included all the mechanics of Uncharted 3 I disliked. It made use of the stealth, had an ultra-specific puzzle (those lens puzzles were awful) and stuck me in a firefight with almost unbeatable odds. While story wise it certainly helped move things along, the gameplay was some of the most frustrating I had to deal with in Uncharted 3.
It was here we saw Chloe and Charlie exit Uncharted 3. I found their exit to be reasonable. After all they were nearly killed by a crazy old lady. Their goal was no longer worth the price. I also like the idea of not having all the characters throughout the entire story. Many people cried foul when Sully disappeared after the beginning of Uncharted 2. I think I was one of the few people who liked the idea of not having every single character in the Uncharted world in each Uncharted game.
From here we moved on to Yemen. Yemen was… a long, long haul. I know it lasted until the end of the game, but there were many, many unneeded sequences in last half or so of Uncharted 3. It also demonstrated more flaws in Uncharted 3’s gameplay. That doesn’t mean that there weren’t great moments though. There were plenty and I plan on going through as many as I can remember.
I’ll start off by saying I really enjoy it when Uncharted has populated areas. I really enjoyed the village in Uncharted 2 and I enjoyed the cities in Uncharted 3 just as much. I hope to see more of these in the series as it continues.
Now I don’t know if it’s just me or not, but I do not enjoy desert locales in films. It didn’t work for me in Quantum of Solace and it doesn’t work for me too well in Uncharted 3 either. I don’t want to keep saying “but with that said”, but to be honest it’s late and I’ve run out of transitions already. In short I didn’t wind up hating the desert locale as much as I thought I would.
It was in Yemen that Elena came into the story. Like everyone else the first thing I noticed was the ring on her finger. One thing I was never clear on was how far after Uncharted 2; Uncharted 3 took place. The fact that Drake and Elena had been married at some point didn’t help that matter. It was also something they never cleared up (neither the marriage details nor the time – all we ever found out was that it took place four years after the first game).
The puzzles in the city were fairly easy, even though they continued to have that floaty/really specific angle to them that drove me nuts while playing the game. I did rather enjoy the chase sequence against Talbot in the city. What I didn’t really enjoy was the drug induced haze I went through after that. I realize the point was to seem really confused and disoriented, I felt like it went on for too long. About half through I just started to sigh and push forward on my controller while waiting for it to be over. The reveal at the end was nice, but holy crap was the road to it long.
I like the idea of Drake not really being Drake’s name. It seemed kind of obvious that the name was fake, but it’s still interesting. I also enjoyed the backstory on Drake’s parents. Things were things I’d never thought I’d find out about Drake, but I’m glad Naughty Dog put those details in there.
Now comes probably the worst section in the entire game. The boat yard. Holy crap I’ve never been more frustrated in my entire life. The shooting was bad, there were way too many guys to fight, and the platforming was some of the worst in the entire game. I literally spent a half an hour trying to swing from one pipe to another because for some reason when I would go for it, the game would just think I let go and Drake would fall to his doom. Yeah. That was a lot of fun.
The sinking boat sequence was fun and definitely one of Uncharted 3’s better set pieces. The same goes for the plane fight and subsequently exploding. The scene on the plane was definitely one of the best parts in the game. I loved watching the plane explode around me as I struggled to climb back on the cargo straps.
My personal favorite part of Uncharted 3 is what happened right after landing. The desert sequences that involve you just walking through the desert, seeing people and things, all in all Drake in just the most hopeless situation you could imagine. It was very… well, cinematic. There was no HUD, there was nothing except Drake and sand, and for you to walk. It simple, and elegant. Yes the conclusion of the desert wandering was a tad unbelievable and led into more frustrating gameplay, but that doesn’t demerit the awesomeness of what game before it.
It was here that I knew the game was headed towards a finale, and I was definitely curious how things were going to wrap up. What I played was an exciting horse chase very reminiscent of Indiana Jones and the Last Crusade, a very, very frustrating sandstorm gunfight, and finally a drug induced firefight between Drake and bunch of fire demons (with the best sound effects ever).
I was definitely glad to learn that there was in fact nothing supernatural about the city itself and it was just the water. There was something in the water. The explanation was simple and easy enough to digest that I supposed it made sense. The thing that I wonder is what Talbot was using in his drugs when they were causing Charlie and Drake to hallucinate. Sure there are plenty of drugs that can do that, but the way the game made it seem was that there was some sort of connection between them. How did they get it? Did they find remnants of it in other areas of the world?
The death of Barlowe was nothing special, although I’m glad there wasn’t some sort of supernatural transformation and then a terrible boss fight (oh wait). I also don’t know why Drake tried to save her. I guess it was to prove that he was better than her?
The melee fight against Talbot was nothing spectacular. In fact it seemed like Naughty Dog’s way of addressing the fact that their boss battles have sucked in the previous games. Unfortunately this doesn’t solve anything. I would have much rather had a quicktime knife battle similar to the one in Resident Evil 4 than some awkward melee controls and lots of rapid button presses.
The ending of the game also felt short to me. It wasn’t bad, just not as long as I’d have liked it to be. I like that Drake and Elena have somewhat resolved their problems and are moving on to… get married? Not sure on that one but it ended on a good note which I’m happy about.
All in all Uncharted 3 is an amazing game. It had a few more gameplay issues than Uncharted 2, but the story was strong and in Uncharted that’s what makes me the happiest.
A lot of people have been comparing this one to Uncharted 2 and that is of course expected. In fact a lot of people have been saying that they liked Uncharted 2 more than Uncharted 3. I think the reason for this is because Uncharted 2 reinvented the wheel while Uncharted 3 simply built upon it. It didn’t do much new and simply refined what was already built from Uncharted 2. It doesn’t seem as new so people aren’t as excited about it. I admit that I feel the same way a bit. Looking back on Uncharted 2, I enjoyed the set pieces and story moments a bit more. That said it’s been a long time since I played Uncharted 2 and I could only be remembering the good parts.
Food for thought perhaps.
So there are my long winded thoughts on Uncharted 3. If you have any questions for me, I’d love to answer them. If there’s something you’d like to discuss about the game I’m all for that as well. Hit me up in the comments!
Tuesday, November 8, 2011
Designing the Future: Nintendo's Online System
It's been clear for some time that Nintendo barely knows how to
handle themselves online. The Wii's online functionality is limited and
the Wii U's attempt to have everyone else handle online doesn't look to
fix that. What Nintendo needs is a united system similar to the way Xbox
360 and PS3 have it. You may think that if Nintendo does this, they'll
become too similar to the other companies and lose their "uniqueness".
Despite that, there are still areas for Nintendo to leave their mark.
Besides the ability to create and manage your own profile, achievements are the thing most gamers want on their Nintendo games. Nintendo has resisted the idea over the past few years, but I suspect it won't be long before they submit. After all, if they're goal is to attract the "hardcore" audience, what better way to do so than through achievements?
Standard achievements though, may not be enough of an incentive for people who have lived on the Xbox and PS3 for so long. An easy way to bring gamers back under Nintendo is to combine achievements with Club Nintendo. Club Nintendo for those who don't know, is a "rewards program" that uses a point system based on the amount of games you register. The awards go from really cool, to extremely tacky. The idea is nice though and has merit.
My idea is to have is implement the achievement like "Stamps" that Wii Fit and Wii Sports Resort had as the "achievements" of Nintendo's system. Each Stamp would be worth a certain amount of coins, which would double as your points (or Gamer Score if you prefer). The coins would have a secondary purpose though, and that's to be used to purchase things in the online store. I think it would be silly to be able to buy everything in the store using these coins (such as WiiWare titles or other DLC if that ever happens), but I think being able to buy retro games using these coins would make for a huge draw. There would still be the option to pay real money for these games if you didn't have enough coins, but it's a nice way to reward people who spend hours and hours completing every achievement in their game. It would make your Gamer Score worth something instead of just being a simple number.
So what do you guys think? Would this be a system you could get behind? What flaws do you see in it and how would you improve it? Let me know!
Besides the ability to create and manage your own profile, achievements are the thing most gamers want on their Nintendo games. Nintendo has resisted the idea over the past few years, but I suspect it won't be long before they submit. After all, if they're goal is to attract the "hardcore" audience, what better way to do so than through achievements?
Standard achievements though, may not be enough of an incentive for people who have lived on the Xbox and PS3 for so long. An easy way to bring gamers back under Nintendo is to combine achievements with Club Nintendo. Club Nintendo for those who don't know, is a "rewards program" that uses a point system based on the amount of games you register. The awards go from really cool, to extremely tacky. The idea is nice though and has merit.
My idea is to have is implement the achievement like "Stamps" that Wii Fit and Wii Sports Resort had as the "achievements" of Nintendo's system. Each Stamp would be worth a certain amount of coins, which would double as your points (or Gamer Score if you prefer). The coins would have a secondary purpose though, and that's to be used to purchase things in the online store. I think it would be silly to be able to buy everything in the store using these coins (such as WiiWare titles or other DLC if that ever happens), but I think being able to buy retro games using these coins would make for a huge draw. There would still be the option to pay real money for these games if you didn't have enough coins, but it's a nice way to reward people who spend hours and hours completing every achievement in their game. It would make your Gamer Score worth something instead of just being a simple number.
So what do you guys think? Would this be a system you could get behind? What flaws do you see in it and how would you improve it? Let me know!
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