Tuesday, December 13, 2011

Bar Fights (Online Experience) Review

(Disclaimer: This review isn’t going to be compared to previous Bar Fights, as I wasn’t a part of the FGC during that time. I’m simply going to be comparing this tournament to other similarly run events)

Bar Fights, for the uninitiated, was an event set up by Ryan “Gootecks” Gutierrez some years ago. The premise involved a series of grudge and exhibition matches. Pride was put on the line and fans roared as they watched their favorite player completely body another player. Bar Fights took a break in 2009 after its second outing. But last Sunday, December 11, Bar Fights returned and better than ever.

The online stream was run by Team Spooky. It had a few issues in beginning, and they had to restart several times. This is unfortunate, as I would have thought they’d have tested the venue before then. As it happens though, Spooky was only able to get to LA the day before (instead of a week before as he usually does). So I can forgive that. They also had everything fixed and ready to go by the time the real matches started. The lag itself was kept to a minimum and by the time the second grudge match started (Fanatiq vs. Clockw0rk) everything was running smoothly.

James Chen and Ultradavid were on hand for commentary, something they provided in spades. The duo cast as well as they did in much bigger events like EVO. They helped raise the hype and helped everyone follow what was going on during the match.

There were a few presentational missteps though. The first (and easily smallest) gripe is that someone clearly didn’t know their overlays. There were several times where we (the viewers watching the online stream) would get shuffled through several different screens before they finally settled on which one was the correct one. Like I said it’s a small gripe, but it’s makes things confusing at times as to what’s going on.

My bigger problem was the fact that Gootecks - who was MC’ing the event - was not mic’d to the stream what so ever. We could barely hear what he was saying and the casting duo was of no help because they were too busy listening to what Gootecks was talking about. This was especially annoying as he was trying to interview the players before their matches about what was on the line and why they were there in the first place.

As I said before, Bar Fights is mostly about grudge matches. People calling each other out and stepping up to defend their pride. In fact, more than half the matches they had planned were between people who had called one or the other out. Some of this calling out was even done at the show, which became a match of its own. It made for an exciting environment with every match bringing you to the edge of your seat.

Overall, Bar Fights was a really fun event to watch with some amazing players giving us amazing matches. It settled a few bets and doused a few haters. I’m sure I’m not alone when I say that I can’t wait for the next round of Bar Fights.

Tuesday, November 29, 2011

My Top 5 Games of 2011

About a week ago I purchased my last game of the year, Ultimate Marvel vs. Capcom 3. I can immediately guess your reaction to that, which is "what about Zelda!?!?!?!?!?". To put it simply, I'm not buying Zelda. If anything I'll get getting it for Christmas and would then count as a game I played/finished 2012. If I don't get it for Christmas though I'm just going to leave it be. Zelda doesn't excite me like it does most people. I didn't grow up with that aspect of Nintendo so I don't hold it in such nostalgic revere as most people seem to do.

Glad that's out of the way. Now back to what I was saying: since I've purchased my last game of the year I thought now would be the proper time to list my top five games of 2011.

5. Uncharted 3: Drake's Deception


I think many would agree that Uncharted 3 just didn't seem as strong an outing as Uncharted 2 did. This may very well be because U3 doesn't reinvent the wheel like U2 did and instead simply builds on it. That said, Uncharted 3 was an amazing experience. The characters, the stories, and set pieces all came together to create an amazing game. The game has a few faults, don't get me wrong, but everything it does right easily surpasses those small blunders.

4. The Elder Scrolls V: Skyrim


I haven't finished Skyrim yet, but it could be months before I actually stop playing Skyrim. Even so I've had such a great time just exploring the world that I can't help but place it on this list. The fact that I haven't touched the main storyline after defeating the first dragon is a testament to how much there is to do in Skyrim. Now all I have to do is wait until the Creation Kit (Skyrim's Modding Tools) to come out and there's the potential for endless Skyrim playing.

3. Deus Ex: Human Revolution


I'm a sucker for cyberpunk settings and Deus Ex: HR was no exception. The colors, the soundtrack, and even the story were something that drew me in immediately. The game also had the perfect morality system, meaning there was none at all. It let you choose your actions without telling you which was "right" or "wrong" and let you deal with the consequences as they came. While I recognize the boss battles were terrible and the game somewhat falls apart towards the end that doesn't takes away from the amount of fun I had with the game before then.

2. Batman: Arkham City


Batman: Arkham City is probably the perfect the comic book game. The game's open world isn't as advanced as say, RDR or Skyrim, but it does what it has to in order to for the player to enjoy grappling all around the city.  And while the story used up nearly ever last interesting villain in Batman's lore and not always to their fullest potential, I wound up loving the story. The twist at the end (and the ending itself) is one of my favorite of all time, one of the perfect revelations that you didn't see coming.

1. Portal 2


Above all else, the game I enjoyed most this year was Valve's Portal 2. It was funny, it was quirky. It was a game that never made me feel stupid for not knowing the answer. It was the game that I never wanted to end. It was the game, that by the end, I felt some sort of catharsis. It is in my mind, perfect (and that's without even touching the co-op).

Tuesday, November 22, 2011

Apple + Pokemon

Earlier this week there was an article on IGN about Pokemon making its first appearance at the Jump Festa event in Japan this year. It said it was for a big announcement regarding the series. Now occasionally I like to go into the comments of Nintendo articles and troll a bit because everyone takes everything so seriously down there. But when I said it would be awesome for Nintendo to put Pokemon on iPhones (and other assorted mobile platforms) I was being serious. Naturally everyone freaked out at me. This was to be expected as they're rabid Nintendo fans with no proper discussion skills whatsoever. It did get me thinking though, why wouldn't it be a good idea? What are some legitimate reasons to not put Pokemon on mobile platforms?

Now before you guys get all crazy on me, please realize I'm only talking about the Pokemon games. I'm not saying that all Nintendo games would work on a mobile platform, so don't go jumping down my throats about how Mario and Zelda wouldn't work. I know that already. Now, for the reasons Pokemon would work on an iPhone.

1. Wider Audience

It's no secret that handheld systems are becoming less popular. I'm not saying they're dying, but compared to an Android phone or an iPhone the reach of the 3DS is rather low. Pokemon is the perfect social game to put on a smart phone because so many people have one. Imagine being able to trade and battle Pokemon over a 3G connection instead of some shaky online system. The barrier to entry for new customers is also a lot lower. Instead of having to pay $160 for a whole system that you may only play a few games on, you could pay around $200 for something that has more than one use and will be with you at all times.

2. Interface

Pokemon is a game that was built specifically for handheld (i.e. mobile) interfaces. The top screen of a 3DS is the exact same width of an iPhone 4. All you'd have to do is overlay a few buttons for movement and the A/B buttons and you'd be good to go. Pokemon battles and menus could be flipped through/used with the touch screen. It would be simply and easy to use. If a huge RPG like Chrono Trigger can make it work on an iPhone, Pokemon can easily do it.

Creating an interface on the iPhone would be very easy to do.
3. Sales

Nintendo has always said it's not going for the whole "99 cent app" thing and that's fine. No one says they need to put Pokemon on the app store for only 99 cents. You could easily charge around $15 for the game and people would eat it up (though I think $5 would be a perfect price). Apple itself only takes 30% of all sales on the app store. With the reach of the iPhone has there's no way this couldn't help Nintendo make more money. I know most of you are going to say this will make people just buy more iPhones, but isn't that happening already? Why not get a piece of the pie and use it to your own advantage? 
4. The Perfect Mobile Game

Pokemon is above all else, a game that is perfect when played on the go. Like I said before you've always got your phone on you, so therefore you'd have always your Pokemon with you. It's the best game for travel long distance, or even just a short bus ride. A 3G network would allow you to battle other trainers from all over the world and trading would done seamlessly.

These are my reasons on why I think Pokemon would work on the iPhone. I know there are a lot of people out there who think it's a terrible idea and I want to know why. What are the reasons you think it wouldn't work? I don't want to read "Well Nintendo would never do it anyways". That's not a reason. Give me something that I won't be able to debate.

Saturday, November 12, 2011

The Past, Present, and Future of Skyrim and I

My history with the Elder Scrolls games isn't a long one. I kind of played Oblivion and that was all. I knew a lot of people who lost weeks to it, but I don't think my PC could really run it at the time so I passed on it. That said, when Skyrim was announced I knew it was a big deal. The problem was that I wasn't all that excited for it. My best friend and few other of my friends were freaking out over it as time got closer and I only continued to hear from IGN podcasts how amazing the game is. I wanted the game, for sure, but I was planning on waiting until Christmas to get it (as I am with Skyward Sword and UMvC3). Of course, fate has a way of intervening.

A few weeks ago my dad purchased the iPhone 4S. I was still using my lousy 3G and desperately needed a new phone. The software had outgrown the hardware and it was slowly becoming a glorified paper wieght. So when my dad bought the phone, he said that when it came in he would give me his old 4G and I could just transfer my SIM card over and all would be well with the world. My plan, was to sell my old iPhone to GameStop. So today when the SIM card was finally transferred over I set out on my quest to sell my phone and buy Skyrim.

The first GameStop I went to was the closest one to my house. The place was packed because of Call of Duty pre-orders and Skyrim purchasers. I waited about twenty minutes to get to the front of the line. I gave the dude my phone, he looked at it, and gave it back. There was a small crack in the case, and that was a deal breaking according to him. I figured this might happen, but alas, there are a total of three GameStops within my area so all was not lost.

The second one I went to everything went smoothly. The guy at the counter didn't even look at my phone. He only made sure it turned on (which it could still do, mind you). He then asked if I wanted to trade it in or sell it to them. Considering the goal was to buy a game, I went for the trade-in. I got $70 in trade-in credit for the phone and was able to buy Skyrim outright with some trade-in cash left over.

Now lately I've been getting into video capture and streaming games. Unfortunately my stream doesn't work all that well just yet. I think it's a RAM issue more than anything else and I'm gonna try to fix that as soon as possible. I also can't do commentary on my videos because I have an awful mic and three very young siblings. What does work though, is the video capture. So I thought it would be fun to capture my entire Skyrim playthrough. Everything I do (included hitting the damn quick load key by accident) will be captured, rendered, and uploaded to one of my YouTube channels. I won't pass out a link just yet because nothing is on there.

I hope to continue capturing the game until I've finished playing it and then moving on to newer games. The plan is to be able to stream games and capture them while giving commentary. I'm not sure how long it will take to get all three aspects up and running (commentary is probably going to be the longest of them), but I hope to be able to give you guys a good show pretty soon.

Wednesday, November 9, 2011

Complete (and Mostly Unedited) Thoughts on Uncharted 3

Let me get this out there right now: I’m a huge Uncharted fan. I know the series isn’t without faults (as many series are), but I can’t help but be drawn in by the Indiana Jones-like plot and awesome characters. I can with certainty that Uncharted 3 was one of my most anticipated games of this year. When I got the game on the day it was released, I play it non-stop (except to break for sleep) until I finished it the next day. When I finished it, I wasn’t sure what to think. It’s hard to describe your complete thoughts of a game right after you finish it. Most of what I thought was “that was amazing!” or “this is totally Game of the Year”. But as we all know, it’s better to wait a few days and let things mull over in your brain before presenting your full thoughts on the game. This is what I give to you now.

Now I know many of you have finished the game, as it isn’t very long, but I still want to warn everyone else that there will be MAJOR SPOILERS in this post. If you don’t care, or have already beaten the game, then please read on.

I’ve not really going to segment the post in way by separating story or gameplay from each other. Instead I’m just going to write everything out as it comes to me. It’s going to be sporadic, sure, but if I try and sort everything out in my head I’m going to forget something and I’d rather not do that. So please, forgive me.

I’d like to start by saying that Naughty Dog’s newfound focus on melee gameplay is completely unneeded. It felt extremely forced and like a very lite version of Arkham City’s combat system (the buttons are even the same). It seemed interesting in the beginning of the game, but as the game continued to force you into areas where you had no choice but to use the melee combat it got more and more tiresome.

That said the opening of the game is awesome. I really enjoy the idea of Drake and Sully globe-trotting for treasure/making deals and being just general thieves/collectors of fine treasure. I also really like London as a location so I was really glad to see that in the game.

The flashback chapter was another fun sequence. I saw that a lot of people felt it was very “Uncharted-like” and I would agree. But to me that’s why it felt interesting. It was a change of page from the normal run and gun of Uncharted’s big moments. Sure it closed off with a chase sequence, but it presented a lot of interesting questions to the story and gave us how Sully and Drake came together. Considering how much I enjoy these characters, I’d say this one was a win.

The rest of the London sequence was “alright”. It didn’t have any huge problems with it. I was glad to see Chloe there again and I rather enjoyed Charlie as a character. My problem here is something that continued into other segments in the game. The parts where you have to look in order to find something are very floaty and require a very specific angle in order to count. What I’m referring to in the London segment is the whole Golden Fleece puzzle. I looked at that goat statue from many angles, but never the one the game required until I stumbled upon it by accident.

Another folly of Naughty Dog’s is the stealth in Uncharted 3. I honestly believe that the AI has two modes. It has its “shooting” mode and it’s “stealth” mode. When in stealth mode the AI is probably one of the worst I’ve ever seen. I can’t count how many times I’ve “snuck up” behind one of the guards and killed him right beside his partner. If you want to know how to do stealth AI, take a look at Deus Ex. This was a big problem I had throughout the game. While it would never force you into doing stealth, failing to kill as many guys as you could would leave you in a firefight with a ridiculous amount of soldiers (almost unbeatable). It was an extremely frustrating mechanic that didn’t turn out as well as I had hoped.

Back to the story for a bit, I really enjoyed the Chateau segment in France. It was definitely one of the games better set pieces and the puzzles weren’t ridiculously hard or specific to the point of being obnoxious. There wasn’t a whole lot of “story” here per say, but it definitely turned into an exciting set piece once the place began burning down. If anything I’d say this is one of Uncharted 3’s finest moments.

The part right after in Syria though was… aggravating. It basically included all the mechanics of Uncharted 3 I disliked. It made use of the stealth, had an ultra-specific puzzle (those lens puzzles were awful) and stuck me in a firefight with almost unbeatable odds. While story wise it certainly helped move things along, the gameplay was some of the most frustrating I had to deal with in Uncharted 3.

It was here we saw Chloe and Charlie exit Uncharted 3. I found their exit to be reasonable. After all they were nearly killed by a crazy old lady. Their goal was no longer worth the price. I also like the idea of not having all the characters throughout the entire story. Many people cried foul when Sully disappeared after the beginning of Uncharted 2. I think I was one of the few people who liked the idea of not having every single character in the Uncharted world in each Uncharted game.

From here we moved on to Yemen. Yemen was… a long, long haul. I know it lasted until the end of the game, but there were many, many unneeded sequences in last half or so of Uncharted 3. It also demonstrated more flaws in Uncharted 3’s gameplay. That doesn’t mean that there weren’t great moments though. There were plenty and I plan on going through as many as I can remember.
I’ll start off by saying I really enjoy it when Uncharted has populated areas. I really enjoyed the village in Uncharted 2 and I enjoyed the cities in Uncharted 3 just as much. I hope to see more of these in the series as it continues.

Now I don’t know if it’s just me or not, but I do not enjoy desert locales in films. It didn’t work for me in Quantum of Solace and it doesn’t work for me too well in Uncharted 3 either. I don’t want to keep saying “but with that said”, but to be honest it’s late and I’ve run out of transitions already. In short I didn’t wind up hating the desert locale as much as I thought I would.

It was in Yemen that Elena came into the story. Like everyone else the first thing I noticed was the ring on her finger. One thing I was never clear on was how far after Uncharted 2; Uncharted 3 took place. The fact that Drake and Elena had been married at some point didn’t help that matter. It was also something they never cleared up (neither the marriage details nor the time – all we ever found out was that it took place four years after the first game).

The puzzles in the city were fairly easy, even though they continued to have that floaty/really specific angle to them that drove me nuts while playing the game. I did rather enjoy the chase sequence against Talbot in the city. What I didn’t really enjoy was the drug induced haze I went through after that. I realize the point was to seem really confused and disoriented, I felt like it went on for too long. About half through I just started to sigh and push forward on my controller while waiting for it to be over. The reveal at the end was nice, but holy crap was the road to it long.
 I like the idea of Drake not really being Drake’s name. It seemed kind of obvious that the name was fake, but it’s still interesting. I also enjoyed the backstory on Drake’s parents. Things were things I’d never thought I’d find out about Drake, but I’m glad Naughty Dog put those details in there.

Now comes probably the worst section in the entire game. The boat yard. Holy crap I’ve never been more frustrated in my entire life. The shooting was bad, there were way too many guys to fight, and the platforming was some of the worst in the entire game. I literally spent a half an hour trying to swing from one pipe to another because for some reason when I would go for it, the game would just think I let go and Drake would fall to his doom. Yeah. That was a lot of fun.

The sinking boat sequence was fun and definitely one of Uncharted 3’s better set pieces. The same goes for the plane fight and subsequently exploding. The scene on the plane was definitely one of the best parts in the game. I loved watching the plane explode around me as I struggled to climb back on the cargo straps.

My personal favorite part of Uncharted 3 is what happened right after landing. The desert sequences that involve you just walking through the desert, seeing people and things, all in all Drake in just the most hopeless situation you could imagine. It was very… well, cinematic. There was no HUD, there was nothing except Drake and sand, and for you to walk. It simple, and elegant. Yes the conclusion of the desert wandering was a tad unbelievable and led into more frustrating gameplay, but that doesn’t demerit the awesomeness of what game before it.

It was here that I knew the game was headed towards a finale, and I was definitely curious how things were going to wrap up. What I played was an exciting horse chase very reminiscent of Indiana Jones and the Last Crusade, a very, very frustrating sandstorm gunfight, and finally a drug induced firefight between Drake and bunch of fire demons (with the best sound effects ever).

I was definitely glad to learn that there was in fact nothing supernatural about the city itself and it was just the water. There was something in the water. The explanation was simple and easy enough to digest that I supposed it made sense. The thing that I wonder is what Talbot was using in his drugs when they were causing Charlie and Drake to hallucinate. Sure there are plenty of drugs that can do that, but the way the game made it seem was that there was some sort of connection between them. How did they get it? Did they find remnants of it in other areas of the world?

The death of Barlowe was nothing special, although I’m glad there wasn’t some sort of supernatural transformation and then a terrible boss fight (oh wait). I also don’t know why Drake tried to save her. I guess it was to prove that he was better than her?

The melee fight against Talbot was nothing spectacular. In fact it seemed like Naughty Dog’s way of addressing the fact that their boss battles have sucked in the previous games. Unfortunately this doesn’t solve anything. I would have much rather had a quicktime knife battle similar to the one in Resident Evil 4 than some awkward melee controls and lots of rapid button presses.

The ending of the game also felt short to me. It wasn’t bad, just not as long as I’d have liked it to be. I like that Drake and Elena have somewhat resolved their problems and are moving on to… get married? Not sure on that one but it ended on a good note which I’m happy about.

All in all Uncharted 3 is an amazing game. It had a few more gameplay issues than Uncharted 2, but the story was strong and in Uncharted that’s what makes me the happiest.

A lot of people have been comparing this one to Uncharted 2 and that is of course expected. In fact a lot of people have been saying that they liked Uncharted 2 more than Uncharted 3. I think the reason for this is because Uncharted 2 reinvented the wheel while Uncharted 3 simply built upon it. It didn’t do much new and simply refined what was already built from Uncharted 2. It doesn’t seem as new so people aren’t as excited about it. I admit that I feel the same way a bit. Looking back on Uncharted 2, I enjoyed the set pieces and story moments a bit more. That said it’s been a long time since I played Uncharted 2 and I could only be remembering the good parts.

Food for thought perhaps. 

So there are my long winded thoughts on Uncharted 3. If you have any questions for me, I’d love to answer them. If there’s something you’d like to discuss about the game I’m all for that as well. Hit me up in the comments!

Tuesday, November 8, 2011

Designing the Future: Nintendo's Online System

It's been clear for some time that Nintendo barely knows how to handle themselves online. The Wii's online functionality is limited and the Wii U's attempt to have everyone else handle online doesn't look to fix that. What Nintendo needs is a united system similar to the way Xbox 360 and PS3 have it. You may think that if Nintendo does this, they'll become too similar to the other companies and lose their "uniqueness". Despite that, there are still areas for Nintendo to leave their mark.

Besides the ability to create and manage your own profile, achievements are the thing most gamers want on their Nintendo games. Nintendo has resisted the idea over the past few years, but I suspect it won't be long before they submit. After all, if they're goal is to attract the "hardcore" audience, what better way to do so than through achievements?

Standard achievements though, may not be enough of an incentive for people who have lived on the Xbox and PS3 for so long. An easy way to bring gamers back under Nintendo is to combine achievements with Club Nintendo. Club Nintendo for those who don't know, is a "rewards program" that uses a point system based on the amount of games you register. The awards go from really cool, to extremely tacky. The idea is nice though and has merit.

My idea is to have is implement the achievement like "Stamps" that Wii Fit and Wii Sports Resort had as the "achievements" of Nintendo's system. Each Stamp would be worth a certain amount of coins, which would double as your points (or Gamer Score if you prefer). The coins would have a secondary purpose though, and that's to be used to purchase things in the online store. I think it would be silly to be able to buy everything in the store using these coins (such as WiiWare titles or other DLC if that ever happens), but I think being able to buy retro games using these coins would make for a huge draw. There would still be the option to pay real money for these games if you didn't have enough coins, but it's a nice way to reward people who spend hours and hours completing every achievement in their game. It would make your Gamer Score worth something instead of just being a simple number.

So what do you guys think? Would this be a system you could get behind? What flaws do you see in it and how would you improve it? Let me know!

Monday, October 31, 2011

Prepping for NaNoWriMo

NaNoWriMo is nearly upon us, good people of earth. For the confused, National Novel Writing Month is a month long "event" where the goal is to write a 50,000 word novel... in thirty days. Many have tried (including myself) and many probably don't make it all the way (including myself). Despite the fact that I have a job, I really want to try again. I've got an idea that my mind spawned a few nights ago and I've been slowly adding to it throughout the days. My hope is to have a decent idea of the characters I want in the story as well as the general direction I'll take it in.

Of course the biggest problem is the day-to-day labor of actually writing the damn thing. If you were to continue until the very last day, you'd have to write 1667 words per day. That may not seem like much, but motivating yourself to continue is tough. This is especially true when you've gotten stuck for whatever reason. This happens to me most when I can't figure out where else to take the story. I've hit some sort of snag and the story has stalled out. My hope is that I can flesh out this idea enough that I won't have that problem.

No way to tell though until I try (again). Only one more day! Geronimo! 

Wednesday, October 5, 2011

Thoughts on Dexter, Homeland, and Warehouse 13 *Spoilers*

It says it in the title, but I'll say it again here. There are *SPOILERS BELOW* enter at your own risk.

The fall season has begun! While there are still a few shows that haven't premiered quite yet (by the end of October, all the fall season shows should be on the air), most of the biggest shows have begun. At the same time many summer shows are coming to a close. I just wanted to post my thoughts on three of them and see what you guys thought as well.

The first I'll touch on is Dexter. Fun fact, I didn't watch the fifth season at all. Say what you will about it quality wise, but I don't have Showtime and that's the reason I didn't get to watch it. Now, I have a friend who has Showtime and we're watching the new season together. Thankfully because I don't care about spoilers all that much, I knew most of the big details going into season six.

I enjoyed the premiere quite a bit, simply because it's good to have Dexter back. I love Dexter's thought process and his views on things. I'm not afraid to say that sometimes they match my own. But in the sense of story, I'm enjoying the direction so far. I'm a big Edward James Olmos fan from Battlestar Galactica, and to see him play the big bad on Dexter this season is something I'm really looking forward to.

Deb and Quinn though... Really? I mean, I knew it had happened in the last season, but she really needs to stop dating coworkers. Or just dating at all haha. It's never gonna work out for her. I suppose they have nothing better for her character to do right now though... except maybe find out that Dexter is a serial killer?....

I also hope that this season doesn't wind up being Dexter's fault. Now I can't speak to last season (though from what I read I don't think this applies), but almost all of the problems that arise for Dexter are his own fault. I'd like the villain to stand separately from Dexter, instead of say, Dexter letting them live so he can learn from them. If I'm not making any sense I apologize, it's a weird thing to try to and put into words.

If the coming attractions are anything to go by it does look like this villain will be working on a larger scale than the others have before (aside from Season 5 of course). Granted, while Jordan Sparks used his speaking to drive people to do his villainy for him, it was always private. I wonder if Olmos' plan is a more... public sort of villainy (for lack of a better phrase)? What do you guys think?

Speaking of Showtime shows, I finally watched the pilot for Homeland. The premise is definitely interesting and the pilot itself is well done. The question I have is how do they keep the tension going? How do give enough info to the audience while keeping the main character in the dark and not have them seem stupid or foolish? It's a hard thing to balance. I also wonder how they will keep the show going after the first season. The concept definitely seems better suited for a miniseries so far. We'll see though. I'm definitely going to keep an eye on it.

So, I'm a big Warehouse 13 fan. I know that it's not the best show ever, let alone of the Syfy channel (that honor goes to Eureka so far). I still enjoy the characters though and occasionally the plot holds together well enough to make an overall enjoyable episode.

That is, until the third season finale. This is what a TV finale should be. First off, it was two hours. All TV finales should be longer than a normal episode. It gives the last episode seem more epic and more important in the eyes of the audience. LOST understood this, Battlestar understood this, etc etc. It's a great way to end a season.

Second, the finale changed a lot. While I don't know how much of this will stick in season 4, it's at least trying. Change is one of the most important things a finale can do for a show. A lot of big stuff happened though, with Steve, H.G. Wells, and Mrs. Fredrick dying and the warehouse exploding. It was well... shocking in a really good way. Of course Artie has that damn watch and I'm afraid they'll just rewind time and fix everything immediately. That... would be awful. There's nothing worse than a TV show doing something amazing and impactful, only to reverse it because they were afraid of how the audience would react. For now, I'm still happy that they're at least giving it a shot. I think the writers are going to use this time in between seasons to figure out how people are reacting and write their opener from there. If people react well, I imagine they will build upon last season. If not, I expect a retcon of massive proportions.

I have no idea how many (if any) of you are Warehouse 13 fans, but if you are what did you think of the finale?

And for the rest of you, what did you think of any of these shows? What are your thoughts on where Dexter is headed? Thoughts on Homeland so far?

Wednesday, September 21, 2011

Why Wednesdays Are So Important

I finally got a job. I've been "searching" for a job for the past few years. I use quotes because the search wasn't all that serious. I was taking a lot of classes so I wouldn't have been able to work much. Now, I'm not taking any classes due to financial aid not coming through. So I was able to get a job and I'm working 6 hour nights every week day except Wednesdays. Wednesday has now become the most important day for me because not only is it a nice break in between work days, it allows me to get other things done... such as blog... or game.

Speaking of which, my job is basically why I suddenly stopped blogging every day. For awhile I was able to keep up, picking a single topic to write about, and just going for it. Somehow that fell apart after about eight days. My hope is to pick it up again, writing about something before I leave. The problem is that I'm expected to do a lot of things at home before I go to work. This kind of limits my time to write (except on Wednesdays where I don't work obviously). Still, I want to write and get back into MyIGN. I've been absent for a week, barely commenting on posts and that gonna change.

The other thing my job has affected is my gaming habits. Since I work at nights, I get home at around 11:30 PM and completely exhausted. Oh and for those wondering, I work at a pizzeria taking orders at the register for six hours,. It's killer on the feet X_X. Anyways, because I'm so tired I tend to just check my internet stuff and watch TV before heading to bed. Now I know when a game I'm really excited about comes out, nothing will stop me from playing it. But getting through my back log, or even practicing StarCraft and Street Fighter, has fallen to the wayside. It's unfortunate, since I really love those games. I can't seem to get myself to do it now. Wednesdays are different though, and that's why they're important. Gaming can happen pretty much all day if I wanted it to. It's a liberating feeling. That said, I now understand how some people say they just can't game as much as they used to. It's definitely something I miss.

Of course my job isn't all bad. My bosses (it's a family run place so pretty much all members are bosses in some respect) are nice and willing to work with me on problems I may have. I don't make too much (about 8 an hour so far), but since I'm working so much it adds up quickly. The feeling of having money is a great one. I don't buy much, but having the ability to go out and do what I want is a wonderful thing. I don't have to trade in several games to GameStop anymore just to lower the price of a game so I can afford it. Now I can save up for a new phone and trips to places like PAX. Sure it may take awhile, but the point is that it can happen now. It has to, especially since my dad has retired from convention going, so I'm really on my own for these kind of things.

I'll be honest, I didn't really have a conclusion to this post. I was mostly rambling until I ran out of things to say. There are a few gaming related things I want to talk about, but I'll save those for future posts. Until then, fellow bloggers!

Wednesday, September 14, 2011

Sony's TGS Presentation Postmortem

Last night was Sony's Tokyo Game Show Press Conference. Now there were a lot of complaints about the pacing and way the show was put on in general. Considering the fact that this conference was for the Japanese market, there could very well be some cultural differences here. So instead of focusing on the conference itself, I just want to talk about the announcements made.

My favorite is easily the announcement of Final Fantasy X HD. FFX is one of my favorite Final Fantasy's and while it isn't a remake or anything, it'll be nice to have it on PS3 and the Vita as well. I'm not sure if I'm going to buy it on both systems, but I'll definitely be getting it for at least one.

I'm also really excited for the MGS collection. Chances are I will be buying both versions (PS3 and Vita) because I'm really into the idea of being able to transfer the saves. I'll probably go for Peace Walker on the PS3 as well. I was a big fan of the game on the PS3, but I took a break for whatever reason and totally forgot how far I got and all the organization I did. Oh yeah, and I lost my PSP charger =\ So that happened.

Continuing right along with the Kojima theme, I'm kind of excited for Zone of the Enders as well. I don't know too much about it, but I'm always down for some sweet anime cutscenes and mechs (I mean come on, who isn't?).

I'm gonna be honest with you here, I don't remember much else announcement wise. I know SFxT and UMvC3 were shown/announced respectively, but I'm more a hardcore fighting game player (which means using a fightstick or something similar like a pad, etc). Either way that means I won't bother buying the games for Vita simply because I won't play them. That said, I love Ono. The man is full of so much energy and humor.

I also heard something about a new Square RPG. Problem is, they wasn't any footage. . . So that's cool. There are a few screens available on IGN, but there's not much else to go on.

Sony proudly boasted that there will be over 100 titles during their launch window for the Vita. I just wonder what constitutes a launch window. Is it the first three months within a console's release date? If so, that's a bit impressive. Of course this is based around the Japanese market so that number may be significantly lower in the NA. The quality of said 100 games could also be lackluster.

Apparently 26(5?) of those launch window games will actually be available for purchase on the day the Vita comes out. Sweet. I mean, I'm already sold on a Vita, but it's nice to know there will be a selection on day one.

So all in all good stuff. At least I think so. It's nothing spectacular or groundbreaking, but it's still good news. What are your guys' thoughts on the system and Sony's conference last night?

Friday, September 9, 2011

MAX PAAAAAYNE!


Rockstar has finally begun sharing some details on Max Payne 3. I tend to keep an eye on all things Rockstar related simply because I find them to be an interesting company based on the projects they choose to work on. Max Payne is another one of those interesting choices. I've played both Max Payne games (finished the first, still working on the second) and I find myself to be a fan of the series, so I'm definitely keeping an eye on what Rockstar plans to do with the game.

While details are scarce so far, I still find myself asking certain questions about the game. For example: multiplayer... really? Now, I bought RDR on the PS3 so the multiplayer was... lacking in other people to populate the world. From what I heard about the 360 version isn't much different though. From the details given to us, the Max Payne multiplayer sounds a bit like Call of Duty. With traditional game modes and a rewarding leveling system how could it not? I'm not worried about it impacting the single player campaign though. If Red Dead proved anything it's that Rockstar focuses a lot (maybe too much?) on their single player campaigns.

Speaking of the single player campaign, I'm wondering if Rockstar will keep some the classic presentation elements of Max Payne. In both Max Payne 1 and 2, cutscenes were presented in the form of narrated comic book pages. I rather enjoyed this way of telling the story. The art for the comic pages was a haunting style akin to some of the darker Batman comics. I really hope they keep this approach to storytelling.

Another thing I wonder about is the bullet time. Considering it was a major part of Max Payne's draw, I can't imagine them doing away with it. My only fear is that the shooting mechanics will not be up to par. Red Dead had some of the most boring gun play I've ever seen. I suppose only time will tell.

Speaking of time, we only have to wait a little bit until the first trailer is released. I'm hoping this will clear up some of the questions and fears I have about this game. What about you guys? Are you looking forward to Max Payne 3? Have you ever played the games before? Thoughts on Rockstar taking over the character?

Thursday, September 8, 2011

Things Are a Changin' in the Land of Nintendo

Yesterday saw the "announcement" (I believe it was leaked magazines scans that tipped everyone off) of the expansion "boat" for the 3DS. The boat will add on a second circle pad to the 3DS. While the attachment is damn ugly, it does give off the sense that Nintendo is listening at least a little to feedback. I have no doubt that this makes many developers sigh with relief. Now they don't have to worry about camera constraints and first person shooters will work just as well as they would on the Vita.

My only question is what happens to those who don't buy the expansion. Will some games only be playable with the boat plugged in? Also, as Rich mentioned in his editorial on the second circle pad, will this allow Nintendo to port Gamecube games to the system? Personally, I'm hoping this isn't the reason for the expansion. We're two N64 ports in and I'm already tired of it. How about we get some real games on the system?

There's also been some talk about problems with the Wii U development. While what Rich says in his article is true - there are always going to be problems in hardware development - pushing the Wii U back may give rise to bigger problems. For example, what is Nintendo going to do about the Wii? As it is their last big game is coming out in November. How does Nintendo keep the momentum going until the launch of the Wii U? Will Nintendo fully transition over to the 3DS until the Wii U's launch? Is that even a feasible option?

Nintendo is an interesting position at the moment. They have a dying console - and by that I mean there is only one last big title for the system, then nothing - and a faltering handheld that they're rushing to keep afloat. I have no doubt that eventually the 3DS will find its footing, but how long until then? This expansion boat is probably one way of making sure that happens, I simply question how well it will work. System add-ons are a weird thing that could wind up splitting your audience.

Another point in Rich's article on the Wii U was the possibility of Sony and MS announcing their new consoles. While it might still seem too early by June 2012, it's certainly a possibility. What does Nintendo do then? All of a sudden they're back in the same position they were with the Wii. They're at a graphics disadvantage with a weird control scheme that will only result in poorly made ports from the higher end systems.

Of course this is all speculation, but I think there are some valid points to be discussed here. What do you guys think Nintendo will do to keep the Wii going until the Wii U launches? What happens if Sony or MS (or both) announce new systems before the Wii U is even launched? What about this expansion "boat... thing" for the 3DS?

Comfort Gaming

And now it's time to return you to your regularly scheduled posts. Hope you all had a great three day weekend and Tuesday (I totally forgot to post yesterday, my apologies).

Have you guys ever had a really stressful day and just wanted to bury yourself in a game? Of course you have, who hasn't? Escapism is one of the biggest reasons I play games in general. I love disappearing off the face of the earth and not even bothering to think of my friends, facebook, twitter, etc. Usually when I've had a bad day (such as Tuesday was), I'm able to deal with it fairly well (see my post on how I deal with stress). Occasionally though there are times when something slips by and it actually winds up affecting me. To deal with that, I game.

When such a thing happens, I migrate to the newest game I've bought. Two weeks ago, that game was Deus Ex. I managed to finish that one in three days. So then I turn to StarCraft 2, the game I keep gaming after it's already been gamed (wtf?). StarCraft 2 is a multiplayer game though and some days I don't want to deal with people. The question then becomes: which game to I go to? I turn to one of my favorites.

I tend to choose between one or two games. Silent Hill 3 and Resident Evil 4 are usually those games. I've beaten RE 4 more times than I can remember. I know the game like the back of my hand and it's fun to rip through some zealots and kill some crazy bosses in two hits with a broken rocket launcher. I love that game pieces (and am eagerly awaiting the HD rerelease on PSN).

Silent Hill 3 is one of my favorite games of all time. It was the first of the series I ever played and for that it holds a special place in my heart. It's also a game I know really, really well. I haven't beaten it as many times as RE 4, but it's also a much longer game. Silent Hill also makes me think. The puzzles are challenging in the best way possible. They take my mind off of everything else so I can focus on the task at hand.

Do you guys have a game you immediately go for when feeling stress out?

Thursday, September 1, 2011

The Complicated Relationship Between Halo and I



HaloFest was a few weeks ago (or maybe just a week, I'm not sure anymore) and during HaloFest 343 Industries gave out some details on the new Halo games. The "biggest" of which was that Halo 4 was the beginning of a new trilogy of games. Are we honestly surprised though that this was the beginning of three more Halo games? It seemed like a no-brainer considering the series keeps making money. It's also one of the few major exclusive series Microsoft has left.

Oh, and they gave it a name too. It'll be called the "Reclaimer" trilogy. As far as most people can remember, the only tie to the lore this has so far is that Guilty Spark referred to Master Chief as the Reclaimer. Otherwise no one knows what the hell it means. The name of the trilogy doesn't really mean much to be though.

My life with the Halo games is a complicated relationship. It dates all the way back to the original Xbox. I had bought an Xbox to play Halo, Halo 2, and KOTOR. I'd heard a lot about Halo from friend and wanted to check it out. Plus, I really wanted to own all three major systems. As it turned out, Halo was only okay and I sold my Xbox to pay for a new PS2 when the laser died (it was old). KOTOR was amazing though, as you should all know by now.

A few months down the road another friend of mine (who didn't have an Xbox) wanted to try Halo. So he bought the PC version. He thought the campaign was alright, but that the multiplayer was where it was at. This friend and I were big into PC multiplayer games so I picked up a PC copy for cheap. I installed it and never looked back.

Halo 1 had amazing multiplayer. Not only was the pistol the greatest thing of all time, there were so many mods. Low gravity, flying vehicles, teleportation points, and so on. It was a fantastic time. My favorite thing was to go into a flying vehicle server, grab a warthog with my friend, and take to the sky. I'd be the driver ('cause I was the craziest of my time) while my friend would be the gunner. Together we'd rain bullets down on the poor helpless noobs on the ground below. This would continue until one of two things happened: 1. we get shot down by a rocket launcher, or 2. we get cut in half by a flying ghost. Both of which have happened before!


Halo 1 was also a time for great gaming stories. There were so many random moments that happened during my time with the original Halo. My favorite of which was a CTF game we were playing on Blood Gulch (the best Halo map). I had the enemy's flag, but was being chased and our base was being assaulted. To prevent myself from getting killed, I hid in a little pocket in the corner of the map (both sides have this). When I crouched behind this, I couldn't get hit. So my friend and I (who were communicating via phone) were trying to clear a path long enough for me to reach our base and we could score. A problem has arisen though: the enemy had our flag.

It was a long wait and see game with my friend constantly moving from cover to a warthog, killing some people, then getting killed. This went on for a little bit. Finally, a path had been cleared and our flag reclaimed. I was ready to move and my team was ready to score. I don't remember the score or how close we were to timing out, but either way it was time. I stand up, take one step forward... and get shot in the head by a sniper across the map. . . . Thankfully my friend was able to pick up the flag and score so all was well.

After Halo 1 was phased out by most people due to the fact that Halo 2 had come out, my interest in Halo began to decline. I played Halo 2 on Xbox and while its campaign was fun, it was short and I didn't play online. After that I stopped caring about Halo in general. Until recently, I've never owned a 360 so I never bought Halo 3 when it came out and I still haven't. The closest I've come to continuing to play Halo is ODST. ODST actually had a really good story (I thought at least) up until the end where I just forgot about it and stopped playing!


You guys may be reading this wondering why I'm not in love with its multiplayer. Considering all I said above, I can't blame you. The problem basically stems from two things. The first is the lack of mods. The biggest draw of Halo 1 on PC was all the modding. There's none of that in the other Halo games (there may be in the Forge mode, but I think those are for custom games only right?). The second is the lack of LIVE. I refuse to pay for it and I know if I did I would barely use it. I know there are tons of Xbox users here on the blogs that I could play with, but I'm just not that interested in playing Halo multiplayer on a console. I'll definitely play with a few friends who are all int he same place (loser passes the controller style). That's also great for some laughs.

While I'm a fan of the split-screen experience Halo gives me and my friends, my interest stops there. The announcement of Halo 4 only garnered a sigh from me. It was the most predictable announcement from MS's E3 conference, along with that of the Halo 1 remake. Which, by the way, still seems utterly pointless. It's only been ten years guys. It's not as if you can't find the game any more in used bins or on the internet for cheap. Another ten years and I could see it. My video game cyniscm is staring to creep in so I think I'll bring this post to a close.

I hope you all enjoyed reading this one. I don't know if all my posts will somehow wind up being as long as this one (it wasn't planned to be, let me tell ya). I would like to read your thought on Halo as a series, and any great multiplayer stories you'd like to share (or even videos if you have any).

Dealing with Stress

Everyone deals with stress in different ways. This is a rather obvious fact, right? Right. I thought that today I would share my way of dealing with stress. This doesn't stem from being particularly stressed today or anything like that. In fact was watching Day[9] do his daily about fifteen minutes ago and he was talking about how he dealt with stress. I figured it would make for a good topic for tonight's post.

So when I get stressed, it usually causes a type of meltdown in my brain. I don't mean like tearing my room apart or breaking things (though God knows I've wanted to). I simply mean I withdraw into my brain and become very quiet and depressed. It's a weird shell I used to get my mind trapped in, and still do on occasion. Despite that, I've learned that stress is pointless. At least mine is. Nine out of ten times I'm freaking out over nothing. I was a social hypochondriac. I'd say something to someone, think about that thing afterwards, and then wonder if it was taken the right way or not. This used to happen to me all the time. I swear there's probably a hole burned in my stomach somewhere that I haven't found out about yet from all the times I've worried over the most pointless of conversations.

Nowadays, I've learned a few ways to deal with that type of stress. One way I've learned is to just stop caring in general. I realized that if something I said was misconstrued and the person I said it to was offended, I'd learn about it eventually and deal with it then. Until that moment in time, I wouldn't care at all if I happened to accidentally offend that person. I could even interact with this person again and not even think about what I may/may not have said to that person.  This may sound crass and make me out to be a jerk, but the truth is I was overreacting almost every time. As for the times I wasn't, it was dealt with rather easily and the person realized it was a misunderstanding and we moved on.

This is just one example obviously. There are many things in life that deserved to be stressed over, such as "legitimate" drama with friends (I use quotes because most drama with friends is never legitimate). Again, I stop caring. Such little things usually happen with people I'm not too close to, so I don't fret over it too much. If it was someone close to me, that I actually wanted as my friend, I would definitely do my best to fix it. Trust me.

This approach of "not caring" works for many emotions, not only "worry". I've adapted this strategy to fit most negative emotions. Fear, worry, sadness, boredom, and for the most part: anger (although sometimes I find myself seething and need to nip that in the ass as quickly as possible). I have for the most part - taught myself to close my mind off from feeling this way. It doesn't work all the time unfortunately as I do wind up feeling these things sometimes. These types of emotions are a natural part of life though so I suppose I'll never be able to fully cut them off. Either way this form of coping has worked out rather well for me overall.

Such a feeling of not caring has also helped me along with other parts of my life. Instead of fearing the people's reaction to something I want to do, or worrying about whether I'll do it correctly etc etc, I just go for it. I put my foot forward and go full steam ahead. It doesn't always work out in the end, but what in life does? At least I won't be wondering "well what if I had?".

The reason I taught myself to cope like this was because I was becoming emotionally exhausted. I was tired of being stress over things. I would wake up certain days and just not want to do anything, ever. You ever get that feeling in your brain like something like broken inside? Not like you're going crazy or anything like that. It's just a little warning bell telling you that you need a break. Fast.

And here ends my story. What about you guys? How do you cope with stress? Whether it be something you should be stressed over or something completely insignificant in the great scheme of things. Do you shut yourself off like I do? Share your stories, I'm curious. I hope you've enjoy my rather long tale.

P.S. I wanted most of these posts to be gaming-related, but there was nothing worth talking about today. Maybe tomorrow?

Wednesday, August 31, 2011

I'm Excited for the Release of a Game in a Series I've Never Played

I've made a small goal for myself. That goal is to blog about something every day for at least a month. There's always stuff I want to say about something so putting it down in a post should be no tough feat. Right? Well here we go.



Yesterday saw the announcement of Persona 4 Golden Edition for the PS Vita and a Persona Fighter for PS3/360. I'm a big fighting game fan so the Persona Fighter intrigues me. It's being developed by Arc System Works, the guys who made the Blaz Blue games (fighters I enjoy but am terrible at). This rerelease will include tons of new content and features such as new voice work, a new intro and theme song, and utilization of the Vita communication abilities.

Persona is a series I've always been curious about. The gameplay sounds interesting and I'm a sucker for anime cutscenes in a game. I also enjoy the visual style of the characters and That said, I've never tried any of the Persona games. It's always been in the back of mind to buy one and finally try it out, but I tend to forget these kind of things.

I have learned though that all the previous Persona games are already on the PSN, and Innocent Sin (the rerelease of P2) will be coming out in September. So now when I buy my Vita (and oh, I will) I will already have some games to play on it besides whatever I decide to buy on launch. From what I've heard, these Persona games aren't exactly short. It'll be nice to have a large series to sink my teeth into, considering I managed to finish Deus Ex: Human Revolution within three days.
So what do you guys think? Are you excited for the rerelease of Persona 4? What are your thoughts on the series in general?

Friday, August 5, 2011

Tales from Comic-Con 2011: Silent Hill Downpour Impressions

Alright. Ladies and gentlemen, this is my final Comic-Con 2011 post. After this, I have nothing to post about... Okay that isn't true, but I won't have anything more to post on Comic-Con. With that said, let's dive right now.

There are few disclaimers I need to make before I begin though. The first was that the game was in 3D, so the graphics looked slightly stretched and pixelated. The second is that this is the same demo Konami had brought to E3 which I'd watched a few times over. Therefore, I knew (for the most part) all the puzzles and where to go, so I can't speak to the riddle difficulty.

What I can talk about is the combat, controls, and overall atmoshpere of the game. The demo starts with Murphy (the main character) just outside of Silent Hill. I'm assuming this is near the very beginning of the game because Murphy's goal is find different clothes to change into. For those who don't know you play as Murphy Pendleton, a prisoner on transport to death row. Like the Fugitive, your transport crashes and you escape. Unlike the Fugitive, Tommy Lee Jones is not chasing you, and you've landed your ass in Silent Hill.

Vatra Games (the development studio) has certainly nailed the look of the town. Everything looks like Silent Hill and for someone who hasn't played a Silent Hill game since '09s Shattered Memories, it felt so good to be back. The controls are much more consistent with the older Silent Hill games. Instead of being able to strafe and run all the time, you have to turn Murphy and then push forward on the analog stick in order to make him go forward. You also have to hold a separate button to run. These are all welcome changes from the last two games as it increases the difficulty and certain adds to the fear when you're being chased by something.

One thing I particularly liked about Downpour was the real time transformation from regular Silent Hill to the nightmare world. This was in Homecoming but it only happened once in the entire game (before you fought the first boss in the greenhouse). I'm hoping in Downpour it will be a more regular occurrence.

The combat in Silent Hill Downpour is a combination of the combat in Silent Hill: Origins and Shattered Memories. There are chase sequences like the ones from Shattered Memories, but there are also regular combat situations. The chase sequence also took place while Murphy has no weapons, so I'm wondering if there will be times when Murphy is unarmed or he's being chased by something too big to fight (or intangible, as the first thing chasing you was a red light.... sound familiar?).

The combat controls play out similar to the older games. You swing and hope you hit. From what I could tell, there wasn't a light swing or a heavy swing. Another thing I noticed was that the monsters I was facing were damn hard to kill. I don't know if at that point in the game I wasn't actually supposed to kill them, but I'll be damned if I could find a way out of the area I was in. After a long ten minute battle that mostly involved me running and healing, I finally died. It's worth noting that these particular enemies has a screeching ability that stunned Murphy whenever it hit. Very frustrating, but the difficulty is welcome as the last two Silent Hill games were way too easy.

Unfortunately I never found out what was past those enemies. There was a line behind me and it was continue until you die or finish. Even so, we all continued to make fun of Homecoming and how much better this demo was than that entire game. Good times.


Silent Hill Downpour is set to release (currently) on October 25, 2011.

Wednesday, August 3, 2011

Tales from Comic-Con 2011: Street Fighter X Tekken, Ultimate Marvel vs. Capcom 3, and Street Fighter Third Strike Online Impressions

Though the title may be long, the fact of the matter is that I didn't get a lot of hands-on time with UMvC3 and 3SO. I spent most of my Comic-Con game time playing Street Fighter X Tekken. Therefore, the impressions of the last two games will be short, and not worth their own post.

Third Strike Online is... Third Strike plus an online mode. It's literally a perfect arcade port with online functionality and replays. There are additional challenges as well that earn you points that I believe you can spend on "things". Not too sure what they mean. They could just be for bragging rights or maybe to unlock costumes/stages. The game itself is a bit of a bore. Everyone uses the same four characters because they're considered top tier. That gives little variety to the game. The art style is bland looking and the graphics options only help it a little. I'm going to pass on this one, but for those interested the game is supposed to launch at the end of August.

Ultimate Marvel vs. Capcom 3 only had four of the twelve new characters. At the time those four were the only ones revealed, but the other twelve leaked later on. The four available were Ghost Rider, Strider, Firebrand, and Hawkeye. I only got the play the game twice - the line was huge - and the only new character I got to try in that time was Ghost Rider. I believe he has the farthest reach in the game now (over Super Skrull), but this chain counts as a hitbox, meaning if someone strikes the chain Ghost Rider will take damage (kind of like Dahlsim from Street Fighter). There are a ton of balance changes coming with it as well. From what I've heard, Phoenix is now the most useless character ever. She has even less health and does less damage. Plus, lvl 3 x-factor doesn't last as long. Ultimate MvC3 will be available in November.

The game I got the most hands on time with was Street Fighter X Tekken. At first I didn't like the game all that much. I think this was because I wasn't used to playing on a fight stick. I eventually got the hang of it though and the game because rather enjoyable. The game is super dependent on not over extending yourself. If you combo too fast and your opponent blocks it, you've opened yourself to a juggle between both your opponents characters. It's a frustrating balance that's tough to learn quickly. SFxT is definitely a game that requires precision timing in order to "work properly" for the player.

So that's all I can think of to say about these games. If you guys have any questions for me, please feel free to ask them in the comments and I'll do my best to answer them!

Saturday, July 30, 2011

Tales from Comic-Con 2011: Day 4

Previous Posts:

Day 0

Day 1

Day 2


Day 3

Day 4: Sunday


This is gonna be a short one. Not only does Comic-Con close early on Sundays, the amount of panels left to see is small. That said, I didn't see any panels at all! I was planning on seeing the Castle panel, but we overslept so that was out. Instead we went for a nice breakfast at Cafe Diem (the Hard Rock's redone cafe in the style of the Eureka restaurant). I even have some of the menus.

I spent the rest of my time in the expo hall. I walked around for a bit, trying to find gifts to buy for my little brothers. I found some Pokemon figures and a Mario plushy that they wound up enjoying quite a bit. After that I went back to the Capcom booth and played more SFxT. I participated in another tournament for the game, but lost very quickly. I simply need more practice!

Unfortunately that was the extend of my day on Sunday. Our flight was early in the afternoon so there wasn't a lot of time for us to stay. In the end though I didn't mind that though. I was exhausted by Sunday and ready to go home. The only problem? We had two flights that felt very, very long. I didn't get home until 1 AM EST.

Overall though I really enjoyed my time at Comic-Con. I didn't see as many panels as I had planned but even better things filled with that time. If you've happened to stumble upon this post, I strongly suggest you go back through my previous posts on Comic-Con. There are many more interesting things over there. If you've read all of those then stay tuned because over the next two days I'll be putting up posts on the games I played at Comic-Con.

For those of you who have read everything, I thank you and I hope you enjoyed my retelling of Comic-Con 2011!

Friday, July 29, 2011

Tales from Comic-Con 2011: Day 3

Previous Posts:

Day 0

Day 1

Day 2

Day 3: Saturday


Saturday is the biggest day of Comic-Con. The most people attend on Saturday because it has the biggest panels. Ironically, I only saw two panels on Saturday. I spent my entire day doing two things: expo hall, and the IGN meet and greet. I wanted to go see the Chuck panel but the line was way too long and I was never going to make it inside. Instead I decided to stand on line with my sister to try and get tickets to the Chuck autographs.

WB ran an awful show last year in how people got autographs. You could wait hours on line only to have people who just showed up get picked to be put on line. It was horrendous and really demoralizing. This year though they got smart and changed the way they did things. This year you would stand on line for the chance to pull a ticket that would get you on the autograph line. It's different only in the sense that everyone has the same odds, and you could be first, or last in line and still not get in. We didn't get in, but we met a cool Asian guy who we talked to for awhile (I don't remember his name though lol).

I then dropped my sister off with my dad because he was trying to get autographs at the FOX booth and I wanted to go play more video games. Naturally, I made my way back to the Capcom booth. I participated in a Street Fighter X Tekken tournament. I made it to the round of 16 before I got knocked out. It was fun though, I just need to practice more with a fight stick (I'm actually planning to invest in one, they're just super expensive).

The highlight of the expo hall was getting the autographs of Katsuhiro Harada the producer of the Tekken series and Yoshinori Ono, producer of the Street Fighter series. Both were super cool and really funny. I really enjoyed meeting them.


After the tournament I headed back to the hotel to rest my feet and clean up a little. About twenty minutes later I got pretty bored just being in my room and decided to head down to the IGN Oasis which was in my hotel. I about an hour and a half early, but I had nothing better to do. I just sat at the table and rested until people started showing up around 3 PM.

A lot of people from IGN and 1UP came to the meet and greet. The classics, such as Greg and Daemon were there. Jack DeVries, Rich George, Chris Carle, Stephanie Lee, Jim Reilly, Erik Brudvig, Jessica Chobot, and Noami Kyle were all there. Greg and Daemon actually know my face now so it's like seeing old friends. I really enjoy meeting Rich and Stephanie. I talked with Rich about Capcom and Comic-Con for quite awhile and I discussed Spiderman and gaming panels with Stephanie.

Overall the meet and greet was easily one of the best I've been to (it doesn't beat the PAX dinner, but it was still really fun). I got plenty of pictures, as you'll see in a moment. I want you to notice Greg's expression here and tell me he doesn't make that face in EVERY picture you've seen him in with fans. I've taken four pictures with Greg over the course of two years and I swear his expression never changes.










Once the IGN meet and greet was over I headed back to the convention center to catch two panels before the day was over. I got in the room pretty early and sat through the Nikita panel before the Person of Interest panel started. Person of Interest is a new show from David Nolan and J. J. Abrams. It's about a man, Finch (played by Michael Emerson) who has a machine that only prints out a social security number. He only knows that the people who own these numbers are linked to a crime in one way or another. He hires John Reese (played by James Caviezel) to help him prevent the crimes.

Overall I really liked the show. There's definitely going to be a mythology behind it, which worries me only for the reason that the show has been picked up by CBS who has had the worst luck with serialized shows (Jericho anyone?). That said, I'm hoping the episodic core of the show will help it stay afloat.

The next panel was the Mythbusters panel. I've been a big fan of the Mythbusters for a long time now and they were great last year. Each year Mythbusters co-host Adam Savage cosplays and roams the expo hall. He tweets one hint and whoever finds him first gets a prize. Last year it was a custom iPad. This year... I don't remember what it was. Something not as important. Anyways, last year he went as one of the 501st Storm Troopers. This year he went as No-Face from Spirited Away. The costume was really good despite the fact that he got found out in half an hour.



The rest of the night was spent by us waiting for two hours to get into the Nobu, the Hard Rock's resident sushi restaurant. Now it's time to get a tad personal. For whatever reason, I am extremely texture oriented when it comes to eating foods. If something doesn't "feel" right, it immediately doesn't taste good. This unfortunately applied to the sushi tacos I got. So that was easily my least favorite dinner of Comic-Con. We then promptly went to bed because we had only a few hours at the convention tomorrow before flying back home.

Tomorrow is the post about the last day of Comic-Con. It might be the end of the show, but stay tuned after that because I will have at least two more posts about games I played during Comic-Con. Hope you enjoyed this post!

Thursday, July 28, 2011

Tales from Comic-Con 2011: Day 2

Previous Posts:

Day 0

Day 1

Day 2: Friday


Friday was supposed to be a really light day. On my schedule I had only two panels. The first was The Walking Dead and the second was Sony's Hall H presentation, which was to include The Amazing Spiderman. After getting up early again and rolling into the convention center, it became clear very quickly that I wasn't going to get into Ballroom 20, where the Walking Dead panel was. So I bailed quickly and met up with my dad and sister who were on line for a panel about "The Captains" a documentary by William Shatner about the life of all the starship captains after Star Trek. I've yet to watch it, but my dad did and he liked it quite a bit. You can watch the documentary here. Just sign up for the free trial and you'll be good to go.

Back to the panel though, it was moderated by Kevin Smith, whose comedy I'm not the biggest fan of. I heard though, that he was a much better moderator than he was panel participant. This was definitely true. He was hilarious and mixed well with Shatner and Avery Brooks (Captain Sisko from Deep Space Nine). Scott Bakula even made a surprise appearance on the panel. The panel was a lot more fun than I thought it would be and I didn't really mind that I had missed the Walking Dead panel (also, the trailer for season 2 is on AMC's website now).

Since my next panel was Sony's Hall H presentation at 4 PM, I had a few hours to kill before I had to get on line. Of course by now we all know what free time means right? Expo hall! I spent some more time playing more Capcom games, practicing my SFxT play on a fight stick. Fun stuff all around.




Around 1 PM we decided to jump on line for Hall H. In past years the line for Hall H has been so long you could be there the entire day. To avoid this problem, we got on line three hours early. Turns out the line wasn't all that long and after waiting half an hour we rolled right into the hall. Hall H sits over six thousand people so getting close wasn't really an option. That's okay though because they have giant screens projecting what everyone is doing/saying all the way in front.

I believe the first panel we sat through was for the fourth Underworld movie. Now, I've never watched these movies so this panel, and the following Q&A was pretty boring. The same was the case for the following panel, which was about two different movies. One I can't remember and the second was called "Attack the Block" or something like that. It's an alien movie set in South London. The footage they showed didn't look that good, so I'll be passing on that one. Either way it had Edgar Wright on it and all anyone did was ask them questions about Tintin, Ant Man, and the next movie he'll be making with Simon Pegg and Nick Frost. No new info all around.

The next panel was the Fright Night panel. For those who don't know, Fright Night is a "remake" of an old horror comedy involving a vampire neighbor that is stalking the main character and his family. I somewhat of a Colin Farrel fan, so seeing him in the role of a villain tickled my fancy a bit. Unfortunately the rest of the movie looks a bit lackluster. So perhaps it'll be a good DVD buy.

Finally, after sitting through three hours of panels I wasn't too interested in, the main event was here. Sony's presentation consisted of four different movies: Ghost Rider: Spirit of Vengeance, 30 Minutes or Less, Total Recall, and the Amazing Spiderman movie. First off, until I looked at the programming schedule about a week before the show, I had no idea they were making a new Ghost Rider movie. I never saw the first movie because Nic Cage makes my eyes burn and my ears bleed. That said, it seems like there will be more Ghost Rider this time around then last (from what I've heard) and that it'll a much darker/edgier movie. The trailer looked pretty crazy and action looked fun. Who knows. Depending on reviews, I might still see it. Oh, and for those asking: yes, Nic Cage is back.

30 Minutes or Less was next up. This movie looks pretty funny, plus it's by the same guy who directed Zombieland (a movie I did a speech on for a class). The only problem with the panel was that neither of the big names were present. Both Danny McBride and Jesse Eisenberg were off doing other films.
Total Recall on the other hand, really surprised me. The clips they showed looked a lot like Mass Effect (more than the Mass Effect movie probably will). The action looks fun and my hope is that the story will be good as well.

Last, but not least is Spiderman. I'm not going to repeat the beginning of the panel, if you don't know what I'm referring to, go here. It's the first item on the list. Personally, I thought it was refreshing to see such honesty from a Hollywood star. They showed the original trailer and then went right into some new footage. I'll say here right now that hte trailer that's out for everyone to see is terrible. It's an awful trailer that portrays a boring movie. The footage shown at Comic-Con though, shows a much more exciting movie. There was more action, more story, just better stuff all around. After the footage we bailed out because we had been sitting for quite some time and were rather hungry.

We dropped off our stuff at the hotel and then went looking for dinner. We wound up at Dick's Last Resort. For those who were at Comic-Con last year, you should remember this as the restaurant that IGN had their meet and greet last year. It's basically a place where the waiters yell at you a lot of and make fun of you. It's so much fun and they actually make pretty good food. Dinner was awesome for another reason too. I walk inside and lo and behold, Epic Meal Time is inside. Naturally I had to get a picture with them.


We ended the day by roaming around the hotel lobby looking for more celebrities to meet. I only met two on Friday, but they were two very awesome people. They were Joss Whedon and Michael Emerson (LOST). Both were really cool and people I respect quite a bit. It was really fun meeting them.


That's me about done for Friday. Tomorrow will be my post on Saturday! Where IGN had their meet and greet. Stay tuned for stories and pics about that.